Monday, October 19, 2009

Multi-touch MS Surface D&D Proof of Concept

This is the anti-Luddite gaming experience.

A walk-through of the current build of our proof of concept for a Dungeons & Dragons experience on the Microsoft Surface. Created by the Surfacescapes team at the Entertainment Technology Center at Carnegie Mellon University.

Kind of lame actually, I've seen better mini integration/tools before. I like the menu and control tokens. But the animations and virtual dice are stupid. And what's with the bright white grid of permanent retina damage?

The first Digital Game Table in that post is better overall experience.

Although, this new one seems perfect to use for mixed in person and online game.

2 comments:

  1. I suspect the grid was probably cranked up so it was visible on camera.

    The player control tokens are kind of neat, but the dice were incredibly slow, falling into the 'looks cool but plays like garbage' trap.

    What's very cool is people are actually working on stuff like this. As a proof of concept that's pretty neat. I hope they continue their efforts!

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  2. Good points and I agree it's cool people are doing this which means in 10 years we'll be able to pick one up at Toys'r'Us for $99!

    I still prefer this Digital Game Table for overall in person experience.

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