Saturday, April 24, 2010

What's Up With Attack Table Progression

What's up with attack table progression in original, classic, and retro D&D?

Whatever, I'm sure this issue has been talked to death. I just want to say I much prefer this table to the standard Labyrinth Lord one. Which among other things annoys me to no end that M-Us have same hit chance as fighter until 3rd lvl. In this table fighters (Edit: after 1st lvl) are always better to hit than other classes of same level.  Btw, I'm uninterested in AC lower than 0 (the best AC possible) or levels above 9-12.


Awesome Table
Warrior Whacker Wuss tohit 0  1  2  3  4  5  6  7  8  9
   0             1    +0  20 19 18 17 16 15 14 13 12 11
   1     1-2    2-4   +1  19 18 17 16 15 14 13 12 11 10
   2     3-4    5-7   +2  18 17 16 15 14 13 12 11 10  9
  3-4    5-6    8-10  +3  17 16 15 14 13 12 11 10  9  8
   5     7-8   11-12  +4  16 15 14 13 12 11 10  9  8  7
   6     9-10  13-14  +5  15 14 13 12 11 10  9  8  7  6
  7-8   11-12  15-16  +6  14 13 12 11 10  9  8  7  6  5
   9    13-14  17-18  +7  13 12 11 10  9  8  7  6  5  4
  10    15-16  19-20  +8  12 11 10  9  8  7  6  5  4  3
  11    17-18  21-22  +9  11 10  9  8  7  6  5  4  3  2
  12+   19+     23+  +10  10  9  8  7  6  5  4  3  2  2


Instead of tables I much prefer the formula tohit + AC + d20 >= 20 scores a hit.

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