Wednesday, March 31, 2010

Blood Magic

[Been playing lots of Dragon Age lately which this idea very vaguely originated from.  It's an adjunct to my magic using class trifecta; Part I, Part II, and Part III.]



Demons{1} can sense and are attracted to magic.  For only through magic can demons enter our world to feed and corrupt.  One of the easiest "doors" to open is the mind/soul of magic casting mortals.  Thus they are constantly tempting caster's with power beyond their means and more than happy to provide it.  This magical power offered by demons is called blood magic.

Anyone capable of casting magic may use blood magic.  No special training or preparation is required (the demons helpfully "explain"/handle all the details).  The only requirement is that the caster must draw some of their own blood. So, they must have a knife, other sharp implement, or the willpower to bite into their own flesh.  They may then cast any spell they know regardless of whether they have it memorized{2}. And they may continue to cast spells via blood magic for as long as their blood is flowing.

After casting a spell using blood magic, regardless of whether the spell was effective or even successfully completed, the caster takes Xd6 hit point damage. Where 'X' is equal to spell's level.  For each '6' rolled one point of damage is permanently lost hit point. If the damage is enough to reduce caster to 0 hit points (or whatever is dead in your game) they become an abomination{3} possessed by the "demon" who fueled the foolish caster's blood magic. 

For Example: Malcazaar, after a busy day of sorcering, is fresh out of memorized spells when gang of interlopers interrupt his evening repast.  With a carving knife he slashes his left wrist. Then with blood splattering everywhere traces the pattern for Davros' Fiery Damnation, a 3rd lvl spell.  After thus incinerating his foes Malcazaar rolls 3d6 (6,2,6), suffers 14 points of damage and his hitpoint total is permanently reduced by 2. A costly result, but a better one than being dead.


Notes:


{1} Exact nature of these demons (cthulhu elders, Type I-IV, evil spirits, etc) depends on campaign.

{2} Or whatever floats your boat.

{3} What abomination means is left up DM. Should definitely be NPC/Monster, be hard to kill, lvl based on former caster's lvl and level/nature of spell that killed them, be able to cast former caster's spell repertoire using blood magic, and pay for blood magic out of their hitpoints or a blood pool.  Blood pool being a running sum of all damage Abomination has inflicted or the like.


I adore risk/reward and "enough rope to hang themselves" type mechanics. This is fairly powerful but limited by hit points addition.  And permanent loss of hitpoints is a significant risk.  Still for thematic as well as mechanic reasons I believe the non-permanent damage suffered should be resistant to magical healing and require time/natural healing.

What do you think?  As a player would you take the risk?

Tuesday, March 30, 2010

OD&D $1500 and reserve still not met!



In my experience auctions double or triple in last day (for contested/sought after items that is).  Man, get over your materialism and just download S&W.

Bucket Load of Chimera

scares the hell out of me
 
With luck it's gonna scare the hell out of my players too.  Find many ready made chimera(aka animal-morphs, aka people with photoshop+too much time) at humandescent.  Thanks to Timeshadows for the link.  And Telecanter's Receding Rules for reinforcing my loathing/fear of horses.

Below, some delightful dogbirds. I think the Horillas are my favorite. 

Monday, March 29, 2010

North Texas RPG Convention Raffle

The North Texas RPG Convention, June 3-6 in Irving, TX is raffling off great RPG loot to offset the costs of running this sweet convention.


You don't even have to attend the convention to win this stuff!  So, like go buy lots of tickets.
  • Dragon Magazine # 1
  • Castle Zagyg - Upper Works
  • Strategic Review # 1-7 (each raffled separately)
  • DCC #C9 w/NTRPGCon Logo (2ea)
  • Jim Holloway special LE set from Cairn of the Skeleton King 14 prints per set on 65# paper(2ea)
  • DCC #51 Castle Whiterock (2ea)
  • Core Rules Expansion CD 2.0 in shrink
  • Dungeon Magazine #1
  • Forgotten Realms Menzoberranzan boxed set - VF
  • NTRPGCon 2009 Dice Bag w/all 6 special guests signatures
  • Chainmail 3rd Ed - 8th print - in shrink
  • Dragon's Craig LE Lithograph by Paul Jaquays (signed if you want)

These prizes are only for the supremely cool cats who attend NTRPG.
  • Custom module for North Texas RPG Con by Tim Kask (2ea)
  • Swords & Wizardry limited edition miniatures by Center Stage Miniatures
  • Custom module for North Texas RPG Con by Steve Winter (2ea)
  • Other World miniature to be painted by Angela Imrie 

I'm probably spending more on the raffle than I am on con registration, doh!

Sunday, March 28, 2010

Sunday Links

[Trying something new.  Every week I'll schedule a "Sunday Links" post.  Throughout the week when I find something that piques my particular interests but I don't have time to say much, or don't have much to say I'll put it here.  Little bit in the spirit of robotwisdom.com and a little bit cause I'm always forgetting were I saw cool idea 'X'.  So, there may be a lot of content or may not be much each week.]


More excellent fantasy art (and some great fey I'm definitely including in my Mythic Wilderness) -- http://middenmurk.blogspot.com/2010/03/monsters-for-joesky.html

Divine Right Board Game:
play online  Java software -- http://www.divinerightonline.com/
RPG adaptation -- http://www.michaelgemmell.ca/minaria/index.html

Diomedes -- http://www.badassoftheweek.com/diomedes.html
That is exactly how I want gods to be. Vain, meddlesome, infighting bullies who receive their comeuppance at the hands of mortal hero's (not necessarily PC hero's).  The omnipotent, overpowering entities are Cosmic Alien Intelligences.

Buddhist Hell -- http://www.flickr.com/photos/94321735@N00/tags/buddhisthell/page2/

What Shauhagin should look like -- http://rpg-creatures.blogspot.com/2010/03/are-you-talking-to-me.html perhaps with less cloths.



The latest goings on of interest to classic style gamers are reported by Jame's in his weekly OSR News from The Underdark Gazette.

Saturday, March 27, 2010

I Dig Corny movies Like Astropia

Astropia from the wickedly named bannered The Warlock's Home Brew Blog. Here's hoping they make a better movie than they do a banking system.


Friday, March 26, 2010

Some New "Old School" Artists

Badmike did what I should have in the comments of my North Texas RPG Flyer Post and mentioned that Jason Braun did the kick ass art on that flyer.  Jason Braun has done lots of great art for the OSR and other RPGs.  I'm sure you've seen some.  I met him and got to see some originals first hand at last year's Texas old-school get together.

Later I emailed him about doing some custom artwork for my upcoming campaign and I leared Jason is one of the heads? comprising Three-headed Troll Art Wurks group of talented RPG artists.  Although he was too busy to take on more work he directed me to his artists buds and the other two heads.  He provided these Dragon's Foot links for them: 

Brian "Glad" Thomas and http://www.dragonsfoot.org/forums/viewtopic.php?f=43&t=29088&start=300




Andy "ATOM" Taylor http://www.dragonsfoot.org/forums/viewtopic.php?f=43&t=25581



Also they have a Three-headed Troll Art Works blog.



I incurred several thousand dollars of unexpected expenses which, sadly, nixed the custom art idea, for now.  But, BadMike's comment gave me the idea to provide them some well deserved link love / exposure.  And seriously, if you've ever been curious about getting a character portrait done or a kick ass banner/logo/splash for you campaign/meetup flyers and website or whatever I encourage you to check out the above artists (or others).  The affordability might surprise you.

Thursday, March 25, 2010

Roleplaying Tips Weekly E-Zine Issue #481

Guess what, another issue of Roleplaying Tips Weekly has been published.  #481.  Think about that. Johnn Four (with the help of readers) has cranked out fourhundred eightone issues.  That is a crap load. Bravo sir.

Contents: 

Wednesday, March 24, 2010

Goblins the Comic

Been reading a while, it's flippin great.





Just sayin.

Ada Lovelace Day

It is Ada Lovelace Day an international day celebrating the achievements of women in technology and science.

Ada Lovelace

Wikipeadia's Ada Lovelace page will tell you all you need to know.  She is the world's first programmer and that makes her the earliest adopter of the Information Age and geek of the highest order.

On the off chance you imagine Ada Lovelace's contribution is an isolated instance of the fairer gender's impact on Computer Science and Programming below is list of some other ladies Rocking Out (source).

Out of the list, Grace Hopper is my personal hero. Go Navy!  She is responsible connections style for my software development career.  Dad went from WWII Airforce radio man to job with IBM, to programming missile tracking systems, to programming Marine payroll in COBOL (a language the use esp within Navy/Marines Rear Admiral Hopper pushed for).  Sometime in there I was born and dad got microcomputer to use for work at home / fun and let me "play" on it. 

By anonymous request Jeri Ellsworth -- She is best known for, in 2004, creating a Commodore 64 emulator within a joystick, called Commodore 30-in-1 Direct to TV. The "computer in a joystick" could run 30 video games from the early 1980s.  Just to prove not all are "stuffy" academic/researcher type. 


Allen, Fran

Antonelli, Kathleen (Kay) McNulty Mauchly

Bartik, Jean Jennings

Borg, Anita

Burks, Alice


Chen, Marina C.

Clarke, Edith


Davis, Ruth

Dayhoff, Ruth


ENIAC Women

Estrin, Thelma

Forsythe, Alexandra

Fox, Margaret R.

Goldberg, Adele

Goldstine, Adele

Goldwasser, Shafi

Granville, Evelyn Boyd

Griswold, Madge


Haibt, Lois

Hamilton, Margaret

Hayes-Roth, Barbara

Holberton, Frances Snyder (Betty)

Hoover, Erna Schneider

Hopper, Grace Murray

Jensen, Kathleen


Keller, Sister Mary Kenneth

Liskov, Barbara

Mahowald, Misha

Meltzer, Marlyn Wescoff

Noether, Emmy

Owicki, Susan

Pearl, Amy

Peter, Rosa

Polese, Kim
 
Ryder, Barbara G.

Sammet, Jean E.

Seneff, Stephanie

Spence, Frances Bilas

Srinivasan, Srinija

Teitelbaum, Ruth Lichterman

Winters, Joan Margaret

Wohl, Amy
  • President and Founder of Wohl Associates consulting firm.
  • Pioneered office automation and ergonomics
  • http://www.wohl.com

Zimmerman, Joan

"B2" Caves of Chaos Maps

20100322_001.jpg


Is a portion of the map I created for the upcoming Twelve Hour B2 Caves of Chaos Marathon I'm running on April 3rd at my FLGS Dragon's Lair in Austin, TX. (also used for this B2 Caves of Chaos game).

I call it Caves of Chaos instead of Keep on the Borderlands 1) I totally thought that was what B2 was called. 2) It's a mixture of D&D B2 and Hackmaster B2, and some some additional weird shit by me (more caves, more innter-connections, more loops, molemen instead of goblins, warangtangs instead of hobgobs).

I started the Caves of Chaos map on a lark to see if I could make an isometric version of the classic B2 map.  It turned out ok.  After I was sure I was running the B2 marathon I got excited about working on the map again and mixing in Hackmaster stuff.  It really flowed and new ideas poped into my head as I was drawing it.  (maybe why it got a little too crowded).

I used different wall styles / colors for the various levels. Which you might just be able to make out the "square" stone dressed blocks of the Black Temple in this slightly zoomed image. [clicky for embiggin]

20100322_001.jpg


After I color photocopied original I used different color pencils to "shadow" / "crosshatch" the stone in a way I hope accentuates the isometricness.  I like to write notes right on maps such as what and how many, encounter tables, and the like. But didn't want to junk up "nice" map with those and the room key so, I made some b/w copies of the original.

20100322_004.jpg


For being poor at cartography/art I think my isometric Caves of Chaos map project turned out pretty bad ass. Don't know if it's practically superior to flat map, but I sure do like lookin at it.

Monday, March 22, 2010

ITGW "B2" Caves of Chaos Game Report

In honor of International Traditional Gaming Week I ran my "B2 Caves of Chaos" for some of the local D&D Meetup crew this past Sunday.  Using Labyrinth Lord rules [house rules in effect; Order of d30damage by class with more damage if you forgo shield and use a 2h and +1 to hit if you dual wield, death and dismemberment, sleep regains hitdice "don't get" hit points e.g. 3rd lvl fg regains 3d8].


In attendance:
  • Sparkles the Wizard
  • Shitpants, a fighter
  • Wispy the token Dwarf known for the lowest stat, a 4 in strength
  • Chuck tallest mini and a fighter. With "sparky" 1/2ling torch bearer hireling
  • Cleric of the War God banished from temple for his overuse of the "run away" tactic.
  • Cleric of Knowledge and Light. Who's pack bearer, "easy" was laden down with bags of tinder and oil.  Of great use in spreading light to the enemy.
Sparkles and the Dwarf went in on a trio of men-at-arms whose employment did not work out to the satisfaction of anyone involved. (they failed moral when seeing ogre in first encounter of the game, Sparkles (did I mention he was Chaotic?) felt they should return their days pay for such cowardliness.  A feeling he expressed with no small number of threats. Spock, McCoy, and Kirk (the m-a-as) left on less than amicable terms.)


This was my first time DMing LL, and the first time (that I remember) DMing B2.  I felt rough but this group rocked out.


First encounter party attacks rather than parlays with the molemen (nee goblins) trigging the later to payoff Ogre to come squash intruders.  I thought "yay, TPK!" But was denied when they scared away Ogre's molemen support. Clearing way to encircle Ogre while it was being distracted with bribes. Scratch one Ogre.  The molemen fearing these powerful new killers offered them tribute.  Which party deftly parlayed into installing themselves as the new "Ogre" and extracting a great deal of good intel on the caves while feasting with the moleman king. Intel they put to smart use.

Next they go to town and spend all their ill-gotten loot on better armor, potions and a couple of war dogs, "Gwar" and "Fluffy". Which, back at the caves, they use to lead charge into the "blue line" orc cave.  Quickly slaughtering 4 piggies in first guard room, then 4 more in second guard room.  Then wisely withdrawing as the orc lair "awakes" and a large force of pig men assemble to deal with the interlopers. On the way out they yell insults and claim the slaughter to be paid for by the "red triangle" aka orcs from next cave over.

[Aside on "orcs": Properly called pig men and derogatorily as porkers. Which common folk shortened to 'orkers, then ork, which eventually got misspelled as orc. Bam! Pig-faced for a reason.]

Of course party bee lines for the "red triangle's" cave with fresh "blue line" bolt they pull from Shitpant's chest for incrimination with goal of inter-tribal war.  Well long story short, Sparkles Charm spell works this time and on the "red triangles" chieftan. Being an orc chieftan it was not hard to convince him of "blue line" treachery, the need for revenge and to whip him into a frenzy.  He declares  a "war party" and some 20 red triangle orcs with players close behind head over to to teach the blue lines a lesson.  Well big battle later only a few orcs and one porker chieftan remain alive.  Of course, that is when Chuck drinks a potion of heroism and shortly thereafter no orcs and zero chieftans have survived  Player character duplicity at it's finest.

BTW I awarded xp for all dead orcs no matter if characters killed them or not.  To my mind characters were directly responsible for their "defeat".  Besides if successfully enacting the "Fist Full of Dollars" plot ain't worth xp then xp ain't worth having!


[Aside on big battle: It is boring to watch DM roll hits and record damage for 50 orcs/I really didn't want to run big battle.  Instead, I rolled 1d6 for each tribe low roll (blue lines) lost the initial melee at cave mouth.  Many of the pursuing red triangles broke off to pillage (storage room and common room full or pig women was next locations on map, seemed like the orc thing to do). I ask players if they want to pillage, find orcs to kill, follow chieftain and guard who are still charging through cave, or something else? They choose to follow chief whom they correctly surmise is hot to put an axe in the opposing chief.  I narrate a bit of chief-n-guards hacking down doors and dealing with blue line bodyguards.  This ends at "climatic" scene of red chief (his guard stripped away/replaced by characters) vs blue chief, his mate & child (which the players mercilessly slaughter before his eyes) and a few remaining blue orc guards.  Which we play out as normal combat.

So, big battle into small battle, the important one. While broad brush stroking the lessor battles. It worked well and I liked it. The key was giving the players choices. If they just wanted to grab some loot and run then the chief battle would have occurred off stage "in my mind" (and only if I needed to know what's up with orcs/local power structure cause characters were returning to caves of chaos).

If the players aren't involved it doesn't need to be determined in detail. Simple d6 vs d6 (maybe with a modifier if one side has advantage, is more numerous, etc) is all you need.]



Low points:
  • No characters died (players consistently rolled 9+ on that damn death and dismemberment table. One punk player even used his d30 roll to nie guarantee an adrenaline surge of regained hitpoints.)
  • Really, wtf! Not one single death.
  • I suck at voices. Unfortunately the main accent I channeled was "Hispanic gansta", maybe next time I'll describe molemen wearing the bandana
  • A player used d30 for damage vs Ogre, rolled a 4.  Actually that was awesome. Ha ha, in your face adrenaline rolling player!
  • Combat hirelings were a complete bomb and written off as useless.  Perhaps due to unlucky coincidence (failing first moral check) and NPC's(DM) not taking kindly to character's attitude/verbal abuse.  Not like characters needed them at all.
  • Two wardogs were killed during filming.

All in all an excellent prep for my upcoming Twelve Hour B2 Caves of Chaos Marathon on April 3rd at FLGS Dragon's Lair in Austin, TX.

One Page Dungeon Contest Winners

One Page Dungeon Contest winners won't be announced until April 18, 0:00 GMT. But that doesn't mean you have to wait until then for to indulge in one page dungeon goodness.

A smörgåsbord of talent and creativity from One Page Dungeon Contest 2010:
Or a bandwidth busting 74MB zip file containing all the entries.


So, who has run a one page dungeon (they didn't write) from either this year's or last year's contest? How'd it go?

Saturday, March 20, 2010

100% Behind Everything You Just Said

It seems stupid of me to highlight a post on Grognarida, (cause seriously, who reads my blog and not that one?) But, I couldn't help my self this time. First, there are a lot of voices "on the other side" of how I'd like things to be.  I feel it's important to speak up and let be known there's opposition/different way.  Second, unlike most issues I agree totally with James points and his arguments for them.  And, as is typical, he said it more eloquently than I could.

In Case You Were Unaware, Quantique is Flippin Fantastic

QUANTIQUE

Friday, March 19, 2010

Fight On! #8 Winter 2010

88 pages of Fight On! Issue #8 Winter 2010 print and PDF. Dig that spacey Otus cover. Me likes it.



With art and articles by Erol Otus, Kevin Mayle, Mark Allen, Lee Barber, Peter Jensen, Steve Robertson, Samuel Kisko, Patrick Farley, Robert Lionheart, Ramsey Dow, Jeff Rients, Gabor Lux, Age of Fable, Baz Blatt, Zachary Houghton, Erin “Taichara” Bisson, Del L. Beaudry, Geoffrey O. Dale, Michael Curtis, Tavis Allison, James Maliszewski, Tony Dowler, and many, many more, this issue is jam-packed with the old-school action adventure you crave.
...new races, classes, spells, tables, gods, monsters, traps, reviews, a ‘desert sandbox’ minicampaign, two longer adventures, eight minidungeons,

Holy crap, how'd all that fit in 88 pages?


Table of Contents:
Mercenaries A to Z (Simon Bull)………..……………….3
Arendt's Old Peculiar (Antti Hulkkonen)………………..6
Experience for Exploration (Jeff Rients)………………...8
Supersize Me! (Daniel R. Collins)…………..…………...10
Insectaurs and Masterminds (Tim "Sniderman" Snider)..11
The Soothsayer (Ragnorakk)…………………………....13
I Thirst (Gabor Lux)…………………………………....15
Knights & Knaves (Steve Robertson & Alfred J. Dalziel)20
Creepies & Crawlies (Geoff McKinney & Sam Kisko).....23
Grognard's Grimoire (Calithena)……………………….25
Red Heart Fortress (Alex Schröder)……………………26
Tables for Fables (Age of Fable)………………………..27
Hidden Traits (Zak S.)………………………………….28
Let's Scrounge Up Some Wheels (Tim Snider)…………30
Post-Apocalyptic Stormfront Table ("Sniderman")...…...31
The Howling Emptiness (Ramsey Dow)……………….34
Education of a Magic User (Douglas Cox)……………..44
Mooning Ixtandraz (Peter Schmidt Jensen)…………….45
Smallweed's Ride (Baz Blatt)…………………….……...46
The Village of Pindle (Zachary Houghton)……….…….48
Welcome to the Microdungeon (Tony Dowler)….…..…49
The Understudy (Erin "Taichara" Bisson)……...….…....50
Badlands of the Bandit Kings (Robert Lionheart)……....51
Oceanian Legends: The Gods of Eá (Del L. Beaudry)….59
Random's Assortment (Random, Big Jack Brass, Ciryl)...66
Dungeon Modules (Geoffrey O. Dale)…………………68
Sites to Seek (Michael Curtis)…………………………..72
The Darkness Beneath (Calithena)……………………...74
Interview with Erol Otus (Erol Otus & Jeff Rients)……77
Random Events Make You Say Yes (Tavis Allison)…….80
Merlyn's Mystical Mirror (various)……………………...82
Artifacts, Adjuncts, & Oddments (Dalziel & Dow)…….88

oh, ok.

Judging the One Page Dungeon Contest

Thanks to everyone who submitted an One Page Dungeon Contest entry.  I've really enjoyed reading them. Although some weren't my style, I can't recall one I'd consider "bad".  Some made me laugh, others inspired my creativity, more than a few made me jealous of author's artistic, writing, and adventure crafting skills.  But, in reading them I feel I've "leveled" up those skills.  Which was my hope when I volunteered to be a judge. Thanks.


The first step in selecting who gets all this fabulous One Page Dungeon Contest Loot is for each judge to nominate 20 entries as "best" in 20 categories.  It was very hard to trim down to only 20 entries.  Much easier to come up with categories, I had about 27.  I'm holding off on revealing my twenty 1PD picks until the contest is over.  Here's my list of twenty categories.
  1. Fit Into the Most Categories
  2. Place I Most Want to Visit
  3. Most Accomplished In Under 100k File Size
  4. Wildest Wilderness
  5. Coolest Cityness
  6. Sexiest Sci-fi
  7. Best Non-Fantasy
  8. Best Non-Dungeon
  9. Tastiest Treasure
  10. Best Back Story
  11. Most Makes me Want to Listen to Very Loud Heavy Metal
  12. Best Cartography/Art
  13. Best Map
  14. Pulpiest
  15. Flavorfullest
  16. Cthuluest
  17. Left me Wanting More
  18. Most Ready/Inspiring for Expansion
  19. One I Most Want to Run
  20. Most likely to be Really Cool if I Understood it Better

I'm fairly open minded about what constitutes a One Page Dungeon.  Pretty much anything.  But, I draw the line at stuffing in more than crap loads of text by using a tiny ass "6pt" font.  Sorry, the couple of entries like that I barely skimmed before tossing into the ain't gettin nominated by me pile.  It was just too hard to read them, the fun plummeted to zero. If it's no fun to read your entry it has failed in my book.
I am saddened by the relative dearth of Sword & Planet, Mutagenic Future, and Carcossan/Algolian/Fomalhautesque Sword & Lasers styled entries.  On the other hand there were several entries that stretched the 1PD concept, which I'm all sorts of in favor of.  Deane Beman's "Escape from the Dragon's Lair" is an entire game. "Laboratory of the Asmodean Techno-Mage" is a page full of awesome Peter Mullen Art. Michael Hutchinson created a location with "Zombies Maties" that works across multiple genere.  Couple "Victorian/Horror", few sci-fi, few defying easy categorization the entries were heavily "fantasy" focus.  BTW you can view all the 1PDC entries on the One Page Dungeon Contest Page.


Even sadder, no one notices/acted on the obvious monkey clue in my original one page dungeon contest post. Their loss, could've had easy guranteed #1 spot, jk, kind of.  ;)

Thursday, March 18, 2010

Wednesday, March 17, 2010

"I Hit It With My Axe"

Stop reading this and go watch I Hit It With My Axe.

The Escapist Magazine in it's infinite wisdom and awesomeness has launched a 52 episode weekly "reality" (as in unscripted which modern Reality TV is far from, more of a documentary as Mandy pointed out in comments) show of Zak from Playing D&D With Pornstars, Mandy Morbid, Satine Phoenix, Kimberly Kane, Connie, Frankie, plus rotating guest playing D&D.  The show is sure to be in the spirit if not the style of Dungeon Majesty.  Local Austin band The Sword rocks the sound track.

Read Zak's post all about it.




Tuesday, March 16, 2010

Arc Attack Rockin with Science at Dorkbot SXSW 2010

[Sorry RPGrs for the Nerdgasim]

Science rocks, literally when Arc Attack is in the house. As happened recently in Austin, TX during Dorkbot SXSW 2010. They play, via MIDI, two giant transistorized Tesla Coils that rapidly switch on/off their arcs.  In other words they use flippin lighting to vibrate the air aka make sound (for the scientifically challenged).


A robotic drummer provides the back beats.


On top of being too dark (brighter == not seeing lighting, still it's pretty darn good for a cell phone, Nokia n900 ftw ) recordings are absolutely nothing like having lighting arc out 10' from your head. Lighting that is "playing" the Legend of Zelda Tune, 10' from your head.



"Popcorn" played at 500,000 volts per channel!  [btw my phone didn't pick up the hundred fractal filiments of electricity spreading out from the main bolts]

500,000 volt Tesla coil in the light of day.


Making music with lighting, flippin awesome.  Playing nostalgic geek favs such as "Legend of Zelda" and "Mario Brothers" game theme songs, crowd pleasing. But Arc Attack took it to the next level.  Come on, how can anything top using Telsa's (the greatest modern inventor/scientist btw) invention to rock out, you ask?

Um, dressing dude in chainmail and having him dance in/with the flippin lighting that is cranking out the Dr. Who theme is how.

"Conducting" Dr. Who theme song


Science Fucking Rocks!

Awthumfetht

I dig these RPG inspired? posters

Friday, March 12, 2010

ITGW B2 Caves of Chaos is Go!

UPDATE: read the Caves of Chaos Game Report

At the Austin D&D March Meetup I'll running B2 Caves of Chaos for International Traditional Gaming Week at BattleForge Games in Austin Texas March 21st! 

Classic D&D - B2 The Caves of Chaos
DM - Norman J. Harman Jr.
The thick, twisted tree trunks, unnaturally misshapen limbs, writhing roots, clutching and grasping thorns and briars all seem to warn and ward you off, but you have hacked your way through regardless.  Now you have stepped out into a ravine like area.  The dark, streaked rock walls rise rather steeply to either side to a height of about 100' or so.  Clumps of trees grow here and there.  At varying heights on all sides of the ravine, you can see the black mouths of cave like openings.  The sunlight is dim, the air dank, there is an oppressive feeling here.  A flock of ravens rise croaking from the ground, the beat of their wings and their cries magnified by the terrain to sound loud and horrible.

You know that you have certainly discovered the Caves of Chaos.


Come play one of the originals, B2 Caves of Chaos, perhaps the very module you or your father learned how to play D&D with.  Test your mettle vs the evil denizens of the caves.  Face and defeat molemen, kobolds, orcs, zombies, ogres, warangatangs, and the dreaded Owlbear.  Do you have what it takes to survive?  Can you clear out the caves and bring Law to the wilderness!?

Fast & fun, few rules, very easy to learn.  New players encouraged to join in the fun.  Everyone welcome.


I'm running this one-shot to celebrate International Traditional Gaming Week, http://www.traditionalgaming.org/targa-itgw-2010.html.  And also as a prelude to my 12 hour B2 marathon April 3rd at FLGS Dragon's Lair in Austin, TX.  The attentive will note some alterations to B2; molemen, warangatangs? What can I say I like Traditional Games but I'm not very traditional.  Gotta mix some mutant future.  Also, changed up the caves to keep them fresh and challenging to those who have trod all over the original caves.

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