tag:blogger.com,1999:blog-5179649506981851979.post6634501473684346555..comments2024-01-14T05:19:08.074-06:00Comments on Troll and Flame: Magic Items Should be MagicalNorman J. Harman Jr.http://www.blogger.com/profile/01319655075997712313noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5179649506981851979.post-42743953158457331882008-12-26T18:14:00.000-06:002008-12-26T18:14:00.000-06:00Thanks for your comments Sham. In my 3.5 game I m...Thanks for your comments Sham. In my 3.5 game I make cards (half a 3x5) for most non-coin treasure. Gems, jewelry, gold coffers, pottery, paintings, etc. <BR/><BR/>I've not really found a physical GP card/token/counter I like. It just be that tracking coins like that crosses the line from fun and immersive to tedious work.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-5179649506981851979.post-34886992270018388612008-12-26T09:02:00.000-06:002008-12-26T09:02:00.000-06:00Good ideas and reminders. In particular I'll secon...Good ideas and reminders. In particular I'll second the index card method. I took it up this year and wonder how I did without them for so long. I like them a lot for consumables, as well. Potions, Wands, Scrolls, etc.<BR/><BR/>Fun for tossing in the middle of the table after a fight, for player trading, and for lending a tangible quality to the items. Throw in a few non-magic red herrings from time to time as well.Sham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.com