Thursday, June 9, 2011

LotFP Grindhouse Review

[Disclosure: I don't like Raggi (or at least the person he plays on the Internet).  I don't believe this biases my review, but you may.  So, feel free to stop reading now.  Oh, another bias I may have and which probably **is** responsible for the central thesis of this review is, to me, anything ~$20 less seems cheap and a no thought "buy", anything over ~$35 had better be damn awesome.  Like more value than two editions of Fight On!, like that's gonna happen.]


tldr; If you're in a narrow niche (ha, gotta read to find out what niche that is) and willing to shell out a wad of cash, it's good and exactly what you want.  For "experienced" RPG'rs there's not enough to justify the price.


I'm sure everybody and their familiar has reviewed this already.  But, whatever, I've been off the blogs for months and it's new to me.  Just picked up mine last weekend at NTRPG Con 2011 (impulse buy cause box looked so damn cool and my rational mind was weaken from Con Spending Spree!).

The packaging is cool and packed. Three books (of the proper size, digest), dice, character sheets, everything you need.  The art is everywhere, really the most art I've ever seen even compared to some coffee table art books. (there's even 8 gratuitous full color plates in the middle of one book).  Most of the art excellent (some merely good).  It suits and compliments the material.  And I appreciate that it's (not sure word arranged? composed? directed as in Art Director) well.  Of similar quality and the styles synergize with each other.  Beautiful.  For a collector proly makes it worth the price of admission.  But I don't collect games, I play them.

"Tutorial" seems excellent.  Using programmed instruction and "choose your own" style adventure.  Along with an extensive 20 page! example of play. It truly is a tutorial.  I very much like the extensive Recommended Reading section which goes into detail on the lives and writings of the usual authors.  95 pages.  This should be a PDF download and would probably help spread RPGs to many.


"Referee", 95 pages, has much that a newb DM needs to learn.  It's opinionated which is better than being vague and useless.  I especially like how Monsters and Magic Items are handled.  Rather than having lists of them it's explained what they're for, how to use them, and how to create them yourself.  The sections on attracting players and survey of "Traditional"(their word not mine) RPG products are interesting.  But this whole book is written like the Internet doesn't exist and the reader is incapable of doing Google search.  (Which feeds into point below that product should have been less pages and price).  There's a sample adventure which should have been a separate book.

Final book, "Rules & Magic", is largest at 166pages.  Half taken up with spells to 9th level.  Cause newb players need that ultra high level content in the first product they buy.  This book is booring.  There's little (I saw) innovative here.  Even the encumbrance system I've seen people rave about isn't changing things from adding up what you carry apply all these modifiers.  It just made it more granular.  The rules seem to take bunches of finiggly bits from AD&D but none of the fun stuff like classes.  The Specialist is nice but like 3rd time I've seen that type of system.  So many rules.  Maybe that's what newb needs.  But, I'd much rather see emphasis on rulings.  More rule 0 and 1 from Referee book.  Do what seems fun, when in doubt roll d6 low is bad, high is good.  Less, much less, how many days can I survive without water and what do I roll... 


Overall this product from the tutorial to DM advice is squarely written for new players.  For a new DM with some friends.  Probably all younger (as in under 30) with no to little experience with paper RPGs.  This is that niche I mentioned.  And I just can't see a $45 product being the right one to target that audience.  The various pocket/field editions of various RPGs (e.g. Savage Worlds, M&M, Mongoose Trav) for $10-$20 are better price/product for that purpose.  Dump all the high level spells, nautical adventures, use a simpler rule system, be less verbose and this could have been one of those products.   For non-newbs the tutorial and most of the DM book is wasted paper.  It's priced, packaged, and stuffed with art like a deluxe edition but serves up intro edition content.  Satisfying no one 'cept star eyed fan boy/girls.


Good: Art, composition/style, "game in a box", tutorial and newb DM advice.

Bad: Price, ho hum system.  Miss-matched content/price/audience.

Ugly: It's full of rules.


Wednesday, June 8, 2011

South Texas Mini-con

UPDATE:  http://hillcantons.blogspot.com/2011/06/south-texas-mini-con-august-20-save.html

In August, In New Braufels (which I guess qualifies as "South" and "Texas").  Details on the Hill Cantons blog.

Ignore the Austin

DCC RPG

I'm regretting not signing up for the play test sessions offered at NTRPG Con 2011.

Holy fucking crap that is a lot of really stupendously fantastic inspiring art in the Beta downloadIf those images don't make you **ache** to roll dice and adventure across graphpaper, man I don't know.  Ask Data for you emotion chip back or something.


The biggest thing I'm giddy with excitement over is how this product will reach masses of players.  Who are going to be exposed (and hopefully indoctrinated ;) to most of my preferred style.
  • Stats in order / in general random generation over "char building".
  • Race as class, suck it gnome paladin!
  • Death happens and it makes game fun.
  • Rulings over rules / don't need a rule to do something, just a DM.
  • Morale, shit don't just keep attacking until you beat the XP out of it.
  • Magic is fickle and not entirely under your control.
  • Weird is were it's at!
  • Proper adventuring attire is pointy pg 44
There's differences but I'm willing to take the bad with the good. Esp if it's gonna be illustrated all funktacular like.

Half of Goodman's Games make me cry tears of suckyness but then they publish products like Dungeon Alphabet and this.  I can't hate'm but I can't love'm either.  Damn shades of grey!

NTRPG 2011 Quotes

Things I heard at NTRPG 2011 and remembered to write down.  Apologize in advance for misquotes as there's likely to be some.


"You're one of those fruity half-elves? Commit one way or the other!" 
-- Tim Kask


"We using those new-fangled variable damage rules or d6 for everything"
-- Frank Metzer


"Do we have an elf that can get oiled up and naked to do all the levers at once?"
-- thankfully forgotten


As I returned from the bathroom, "A flask of oil hits you in the back of the head"
-- forgotten


"Ticks falling from the ceiling like blood sucking confetti."
-- Mike Stewart

Tuesday, June 7, 2011

NTRPG 2011 Report

[tldr; you should have gone]

Some other people's reports on NTRPG 2011

Yeehaw! That was a blast. Over sooooo fast I couldn't believe it was already Sunday.  2nd time attending and will definitely be back next year.   Nice to see more of the Austin Region Crew.  Will try harder to convince more of them to go next year.  It's a fun con, run by great guys, at a really nice and convenient hotel.  But, for me at least, (even though I'm not a celeb chaser or signature collector) I get one hell of a kick out of being DM'd by and playing with people who wrote the games, modules, and magazines that thrilled me so much as a teenager it started a life long hobby.  I healed the guy who wrote the original Druid class.  That's bad ass in my book.


Thursday morning I was too excited I couldn't sleep so I headed north around 3:30 am, only took a few hours and had to spend the morning dozing in my car until I could check in.  That night Ben Burns ran my very first game ever of Paranoia.  A game that I've been curious about since first seeing ads in Dragon Magazine.  My communist mutant only lost two clones and succeeded in recruiting two comrades. Power to the Infrareds, down with the computer! 

Friday I returned to Matt Finch's Mythrus Tower.   An ongoing convention S&W campaign.  Father John (my character from last year) and party futz around on 1st level for a while before plunging to the 3rd level and totally p0wning some ghouls.  Early edition clerics turn undead is darn powerful.  Later on I played in Bill Web's Mythrus game which was wilderness adventure.  I died.  Fortunately I had made a pact with another cleric to use my raise dead scroll if I died.  Oh, death by Giant Coral snake bite, 1pt of damage save or die vs poison.  Over all this con was costly for Father John.  He expended all three potions of heal he had, a scroll of raise dead. Otoh, he gained a+1 mace, several thousands of  gold ;), and a level. Now 5th and able to cast 3rd level spells, woot!

That evening Dennis Sustare ran me and several others through his great module (written for NTRPG Con 2011) "Tourist Traps".  Emphasis on the plural in traps.  Swords & Wizardy rules.  Fun and different module where characters are at a resort town, Fort Charles, for some rest and relaxation.   Fun, funny and filled with "references" such as my favorite two crows Munin and Hugin.  I liked playing in this module so much I bought a copy and I'm not much of a module purchaser.   Btw Grognardia's interview with Dennis.

Saturday was the before mentioned Mythrus Wilderness, the auction in which I bought lots of art (more on that later).  After dinner I and several other brave Millenians plundered the Tomb of Amemnes, a Basic/Expert Hollow World adventure written and DM'd by Steve Winter for NTRPG 2011.  Travis was one of the funniest thieves I've every gamed with.  Several other good role-players eliminated the potential tedium of exploring trap infested tombs.  The well written module helped there as well.  Short, but varied and interesting.  I actually won a copy of this module in the raffle.  Pretty darn cool.

Sunday, wow already. It came fast but 3 days of junk food and 9am till midnight gaming was wearing heavy on me.  I lasted for a few more hours in which I explored a too small portion of Castle of the Mad Archmage DM'd by Jon Hershberger.  AD&D.  I'm very proud that my Paladin was able to topple the blasphemous rat god temple before I left early to drive home before I passed out.

See ya next year.




Three Castles Award


Announced at last years NTRPG Con.  This year's, 2011, winner was "The Dungeon Alphabet" and Michael Curtis.  Huzzah and congrats.  Not sure if I could decide between  that and "The Majestic Wilderlands".  The judges that did were Paul Jaquays, Tim Kask, Rob Kuntz, Dennis Sustare, and Steve Winter.

The nominees included:
I own all but the first, the last three are awesome.  Just got LOTFP at NTRPG and haven't had a chance to really get into it.


More info (the symbolism is pretty cool) on The Three Castles Award.  Hmmm, but I see that link doesn't explain it.  Well the top castle is Dave Arneson's Blackmoor from which creativity flows down to G. Gygax's Castle Greyhawk and Robert Kuntz's El Raja castle.

Monday, February 21, 2011

Labyrinth Lord GnG at Dragon's Lair Austin

The 4th session of Gold and Glory my Labyrinth Lord D&D campaign will be held at Dragon's Lair Austin FLGS this coming Sunday Feb. 27 from 1pm - 6pm.

New and existing players welcome.  Gold and Glory is specifically designed for episodic play.  Players can attend whenever they have time and go on an "adventure" with who ever else is able to make that day.  Instead of being locked into the same party/characters.  Or risk missing out on key plot element.  Every session is "come as you are" and hopefully leave alive and wealthier.

But, players should be sure and reap the spoils of their efforts or others will.  As witnessed in the 2nd and 3rd GnG sessions.  Where the 2nd session witnessed slaughter of many NPC's at the paws of "Winter", infamous giant wolverine, and mostly ran away.  Then in 3rd session a totally different group of players had easy time cleaning up the few survivors.  Gathered up the loot, all the equipment thus receiving a huge haul in XP and GP for very little effort.

If you're planning on going, please RSVP on the Austin D&D Meetup website. Since it's Dragon's Lair, we only have a table for 8, and I wouldn't want people to come, only to find out there isn't enough room.


Austin D&D Meetup Announcement fro this Sunday's foray.

The Kingdom is prosperous, peaceful, and BORING. When King Osric "The Reasonably Just" decreed the wild and dangerous Eastern Frontier open to exploration, none abandoned their fat and easy lives to risk almost certain doom. But when King Osric aka "The Relatively Generous" further decreed that there would be no taxes, tariffs, excises, or royal shares levied on treasure recovered from the Eastern Frontier a few desperate adventurers took notice and headed East. Those few that didn't come to their senses and turn back found themselves in the newly established Barony of Brink, last outpost of civilization and gateway to the Eastern Frontier.
Tomb robbers, out of work mercenaries, professional scoundrels, holy men looking to save or be saved, seekers of forbidden knowledge, naive farm boys with dreams of glory, assorted ne'er-do-wells, and foreigners from near and far all congregate at the Goat & Wizard Inn. Drinking the last of their coin, eyeing the competition, chasing up rumors and bar wenches. Eventually, a motley party of assorted characters gathers round a large table to plan their first foray in search of Gold and Glory. 
Are you brave or foolish enough to explore the Eastern Frontier in search of gold and glory? More to the point are you strong enough to survive its perils and return body, mind, and soul intact? 
Adventure beckons, will you answer the call?

Sunday, February 20, 2011

Austin/Texas Area Game Cons 2011

Update to game convention section of Austin/Texas Game Scene 2011 post. Missed some.


OwlCon XXX Jan 28th-30th, Houstin Bam! If I could, I'd clone myself and go twice.
Was awesome, you missed it.  Ran two sessions of "B2 Caves of Chaos" to packed 8 player tables, I had a blast.  Seemed that everyone else did as well.
Aggie Con Mar 25 - 27, College Station Game, Sci-fi con, art room, lots of dealers.  Never been.  Probably no go for norm.

ChimaeraCon April 1-3, San Antonio "Chimaeracon is a South Texas festival for Gamers, Sci-Fi enthusiasts and Anime fans. Come and enjoy video games, miniatures, card games, RPGs, live action role play and much more. " Never been.  Probably won't make this one.

TexiCon May 20-22 Downtown Fort Wort
h This year the convention will focus on Role-Play. Looks like good mix of other games and other stuff (seminars, silly things)  They're expanding for 2011, taking over more of the sheraton.  Never been.  I might go for fri/sat...

North Texas RPG Con June 2-5, Irving. Heck yeah! I'll be slamming the early-bird registration page when it opens on July 1st. I went last year and had the best time. The size and old schoolishness of NTRPGCON give it a unique atmosphere. Pics.

MillenniumCon Nov 11-13, Round Rock - RPGA, Historical Minis, Boardgames. By November might be feeling the need to get my Wargame On! Will hafta wait and see.

Maybe there will be another Central Texas Mini-Con.

Monday, February 14, 2011

Aggie Con March 25th-27th

Don't know how I missed this one in my roundup of Austin/Texas are RPG Cons.  It's even closer to Austin than OwlCon (where I picked up the flyer (after being berated by my Aggie friend for not knowing 1) it existed and 2) it was even older than OwlCon)).  Won't be making this one though, too much game and not enough time to play it!


Aggie Con 42! @ Texas A&M / College Station
March 25th-27th, 2011


3-Day badge: $15 for students, $25 for others by 2/20/11


Many guests
Art show
Anime marathons
Huge Dealers room
Console gaming
Masquerade Ball
Tabletop gaming including D&D, Hackmaster, & Magic
Charity auction to help Scotty’s House, a Child Advocacy Center

Tuesday, February 8, 2011

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