This Tomb of Ramesses is amazing in it's own right. So much surviving hieroglyphics and decoration. It gave me waves of nostalgia and anxiety from going down the Tomb of Horrors great hallway.
Poor mummy, murder hobos broke into his tomb and hacked up his sarcaphogus, and looted his grave goods. Looks like he made them fight for it; "showed severe damage to his body, the head and torso being broken into several pieces by an axe used by the tomb robbers", cool. https://en.wikipedia.org/wiki/Ramesses_VI
Showing posts with label AD&D. Show all posts
Showing posts with label AD&D. Show all posts
Tuesday, June 9, 2020
Saturday, December 28, 2019
Gallery of Dragon Magazine Covers
I have fond memories of running home from school to check the mail box for the brown paper sleeve that meant another Dragon Magazine had arrived. Ordering and having the magazine addressed to me, was the first / most "adult" thing I can remember. I had paid for it myself, filled out subscription card and magically, every month, this thing appeared. Full of art and stories and adventures and Giants of the Earth, Ares sci-fi section, Wormy, Gods of Oerth, and those totally rad dragon chess covers!
I can still remember articles, "Even Orcish is Logical", "All Games Need Names", one about the mass of giants and how their bones wouldn't be able to support their own weight. Adventures "Can Seapoint be Saved", "Forest of Doom".
Here is the Gallery of Dragon Magazine Covers #1 to #250 from my CD collection of Dragon Magazines.
I can still remember articles, "Even Orcish is Logical", "All Games Need Names", one about the mass of giants and how their bones wouldn't be able to support their own weight. Adventures "Can Seapoint be Saved", "Forest of Doom".
Here is the Gallery of Dragon Magazine Covers #1 to #250 from my CD collection of Dragon Magazines.
Friday, March 15, 2019
3/15 Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; When Kendor drinks a potion of speed, he can move twice as fast and perform twice as many actions as usual. What ill effect does he suffer?
DMG, page 144. He ages one year.
Age is a tough thing in RPGs. It's mostly doesn't add much (too little for the cost of tracking), unless it is dramatic. That is enough age to enfeeble or kill. Or, going other direction, make you a child or baby. Having to lug around the "baby paladin" looking for cure sounds like fun. Except for the paladin who is probably spending 90% of session being a passive observer. Used sparingly, a cool short-term effect (like a curse). Otherwise, meh.
Aging could be a less FU effect than Level Drain. But, I've been convinced that Level Drain should be a complete FU. It's good to have more axis some creatures that just are not worth messing with. See also rust monster. Even when you are powerful enough to defeat them. XP loss is one of the very, very few things that actually scares players. Undead should be scary. The corollary is that level draining undead should not be randomly encountered or at least have way to run away from them. When you create bad choices for players, you had best be sure they have the chance to choose.
Question (3rd lvl)
Who role-plays a PC's henchman, and who keeps track of that henchman's possessions and statistics.
I'm not sure if 2ed continues the AD&D distinction between hirelings (roughly employees) and henchmen (probably still payed, but more akin to followers, sidekicks, proteges).
Friday, March 8, 2019
3/8 Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; On a clear plain, how far can the silhouettes of characters at a campsite be seen due to the brightness of the fire?
1,500 yards DMG, page 118. Sure, whatever, like I even have a map or know scale or distances to that precision. And every possible creature, magical or not, has the exact same night vision? I'd rather abstract everything and leave it to chance; 1 in 6 something curious wanders close enough to see their fire. Also known as Wandering Monster Check. Maybe increase/decrease chances if party is lax or cunning in not being detected. Or, if I'm bored and the first 3 hours of session has been all role-play and exploration and there is just enough time for one battle before everyone goes home; DM fiat, monster night raid! Fun, pacing trumps simulation. And no matter how comprehensive you try to make your simulation it will never cover all situations. So, why bother with anything but the barest of simulation at all? All that energy remembering and following overwrought rules is better expended on being creative, inventing cool encounters, developing interesting foes, in a word; being a DM.
There's a saying from Software Development, a mantra against over-engineering, over-complicating things. YAGNI - You Aren't Gonna Need It. Sadly it is easier to sell books full of rules than it is to sell "Just play the damn game."
Question (3rd lvl)
When Kendor drinks a potion of speed, he can move twice as fast and perform twice as many actions as usual. What ill effect does he suffer?
Hmmm, I;ve always treated magic items are proper nouns and capitalize them. Nobody remembers this nor similar effect with Haste spell and in 1st ed (not sure if it carried forward to 2ed) there was an obscure to find but nasty combination with System Shock.
Friday, March 1, 2019
3/1 Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; A spell that produces matter or items from some other place (such as Evard's Black Tentacles) is a spell from what school of magic? PH, page 81 Conjuration / Summoning. [I'd say Conjuration. Summoning deals specifically with creatures. It's a subcategory of Conjuration. But, of course, such distinctions are what hour long, at the table, rules arguing are all about.]
Question (3rd lvl)
On a clear plain, how far can the silhouettes of characters at a campsite be seen due to the brightness of the fire?
[On the one hand, it's cool to provide information camping, fires, sight distance; that many modern people have no idea about. On the other, holy freaking OCD over detailed rule minutiae! There are OCD players who like the certitude of exact rules for everything. For me, 90% of 2ed and AD&D can be replaced with this DM advice on how to handle situation X "Fuck it, do whatever seems coolest / most fun."]
Friday, February 22, 2019
Friday Trivia Travisty
A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; What gem is worth more filthy lucre, topaz or amethyst? Topaz! You should know your gemstones even if you don't play D&D.
I really dig using gem names rather than just gold piece value. But, there are too many of them. More importantly, detail and complexity needs to be applied were it counts / removed were it doesn't (something Gygax did not agree with). I want a little flavor, but not at expense of "playability", and it must be comprehensible to players (so they can make informed choices and don't just find a short cut and ignore your flavor as the nuisance it is). In my current campaign I use only two gems per tier (for most part) and there is some regularity; both 50gp are "stones", solid color means 100/500gp, transparent gems are 1000gp +.
10 GP
- Agate: Multi-colored circles
- Tiger Eye: Brown with golden center under-hue
50 GP
- Bloodstone: Dark gray with red flecks
- Moonstone: Translucent white with pale blue glow
100 GP
- Carnelian: Orange to reddish brown
- Jade: Light green, deep green, green and white
500 GP
- Pearl: Lustrous white, pinkish, to pure black
- Topaz: Translucent golden yellow
1000 GP
- Emerald: Transparent deep green
- Ruby: Transparent crimson
- Sapphire: Transparent vivid blue
5000 GP
- Diamond
Question (5th lvl)
A spell that produces matter or items from some other place (such as Evard's Black Tentacles) is a spell from what school of magic? [5th level, the hardest? Seems most everyone (who's played 2ed or later) should know that.]
Friday, February 15, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up last week's answer; How much is falling damage. 1d6 per 10 feet fallen.
This bothers me for reasons from trivial to vital. 10ft even 30ft pits are nothing after a few levels. The, "oh I jump off cliff, get up and carry on cause max possible damage is less than my hitpoints" maneuver. Physics! Later editions even cap the number of dice, 10d6! That fall from orbit? Yeah, I walk it off.
I use to rule it was 1d6 cumulative; 10' 1d6, 20' 3d6, 30' 6d6, 40' 10d6, etc. and/or any fall 60' or greater is auto-incapacitation (often via death). That there is a reason to have Feather Fall, Levitate, rope, thieves, something. But, as I've matured (or become mentally decrepit) I've learned to be less bothered by things not worth bothering about. Now I just put spikes slathered with Save-or-Die poison at bottom of my pits :)
Question (3rd lvl)
Friday, February 8, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First the answer from last week: How many eyestalks does a beholder have? I'm reluctant to admit I was not sure of the answer, which is 10. One central eye to neuter the MU and ten stalk eyes to waste the party. From ODD "Supplement I Greyhawk"
BEHOLDERS: These monsters are also known as Spheres of Many Eyes, or as Eye Tyrants. The body of these creatures is a great globe of about 3' in diameter. Atop it are ten eye stalks, while in the center of the spherical body is a great eleventh eye. The body can sustain 40 points of damage, each eye stalk 10 points, and the central eye can withstand up to 20 points. The armor class of the body is 0. the eye stalks 2, and the eyes proper 7. Each eye functioning is a different manner: From 1-4 of the small eyes are able to function at one time.
The eye powers were: Charm Person Spell, Charm Monster Spell, Sleep Spell, Telekenesis, Flesh-Stone Ray, Disintegrate Ray, Fear Ray, Slow Spell, Serious Wound Spell, Death Ray, and the central eye of course is an Anti-Magic Ray.
Question (3rd lvl)
So, this question has a some style and flavor. I like that. Easy question. Although I disagree with the rule, I usually resist house ruling it. For reasons I'll discuss next week.
Hint:
per 10 feet fallen.
Friday, February 1, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
First up, last week's answer; Name the Dragons types. Chromatic (from root chroma meaning color) Red Green Blue Black White and the Metalics (metal) Gold Silver Copper Brass Bronze. Traditionally the Chromas are Chaotic "evil" in modern parlance and had Tiamat the five dragon headed (one of each color) as their Queen / demoness. The chromas are Lawful / "good" with Bahamat as their godhead. Many other dragon "series" have been added over time: gemstone, elemental, oriental.
Question (3rd lvl)
How many eyestalks does a beholder have?
Hint: More than 1, less than 20.
Friday, January 25, 2019
Friday Trivia Tragedy
A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.
Question (4th lvl)
Dragons come in two major varieties: chromatic and metallic [that would have been a decent if dated trivia question right there]. Name the chromatic dragons and then name the metallic dragons.
Hint: Looking for five of each.
Monday, September 29, 2014
AD&D Dungeon Master Guide's Glossary
While waiting (and waiting) for my roll20 fellow adventurers to open a door, any door. I perused a pristine print of the the AD&D Dungeon Master's Guide. Three things stood out.
1. I forget how neat this book is.
2. I don't think I've ever really read the glossary A-Z.
3. Reading the glossary from A-Z I'm reminded how much vocabulary and words I learned as a 14year kid reading DMG and other game books. E.g. what i.e., e.g., and et al mean. Many more lost to time. Although, I specifically remember looking up "knoll" in a paper dictionary...
On to the glossary entries that piqued my interest...
Ability Scores -- Numerical ratings ranging from 3-18 for a character's strength, intelligence, wisdom, constitution, dexterity, and charisma.First entry. Simple. Should be part of every newb's introduction to character.
Alignment -- A general description of a character's behavioral and ethical tendencies named by a combination of Law, Neutrality, or Chaos with Good, Neutrality, or Evil.Take note of words"general" and "tendencies". People put way too much stock and effort into AND ARGUMENTS over alignment. Was never a fan of five fold path. Less hateful of Law/Chaos with side of Neutrality OD&D style alignments.
Campaign -- General term referring to one DM's adventures as a whole rather than individually. An ongoing series of games based upon a created milieu.
Milieu -- An unique game setting embodying numerous possible variables in its creation, i.e. the "world" in which adventures take place.Rarely are these definitions used today. What we call campaign (settings) Gygax (at least in this glossary) named milieus. A word I much prefer.
Experience -- The reward (expressed in points or x.p.) for slaying monsters, winning treasure, and playing the character role. The more experience a character has, the better his or her fighting ability, saving throws, etc.In some ways, for me, AD&D is Hack&Slash. "If it moves kill it", and "whoring for xp" are integral parts of D&D. Still missed opportunity to have said "overcoming monsters"
Henchman -- A low-level non-player character whose loyalty is to one member of the party rather than the party itself.
Hireling -- A non-player character hired to accompany a party on an adventure, or employed for some other temporary purpose.
Hip Points -- The number of points of damage a creature can sustain before death (or optionally, coma), reflecting the creature's physical endurance, fighting experience, skill, or luck.Ah, meaning of hp. How much time has been wasted arguing over this? When definition has been right there all along. Coma option is interesting, some threat of death (which is critical) but maybe not perma-death. Although, I've done something like this and options are to not let player play for a while (seriously unfun) or bring them back (really not much of a "threat")
Holy/Unholy Water -- Water which has been specially prepared by a cleric. Useful as a weapon against undead or to slow the effects of poison.Wait, what!? Slow poison? When, how was that feature lost? Or, has it always been buried here, largely unnoticed and forgotten.
Magic -- Anything which cannot be explained b y the science of the milieu. Any weapon....Yeah body! Magic is how my fucking red dragon got into into this room and it's also what he eats. Now quit stalling and roll your save vs magical fucking dragon breath.
Persona -- The role or identity of the character the player is portraying.Hmmm, much better term than character.
Philter -- A magical draught or potionAnother word Gary taught me, draught too, probably potion for that matter.
Polymorph -- The physical alteration by magical means of the shape of a creature.Is this a made up word, or just archaic, obscure? Various spell checkers don't like it. Same with Scrying?
Trap -- Any of several mechanical or magical devices which may be triggered by adventurers, usually causing damage to one or more of them. Examples are pits, pits with spikes, poison needle traps on treasure chests, etc.Contrast with...
Trick -- Any device or machination which is more likely to be solved by wits rather than force. Tricks do not necessarily involve physical harm to the characters; examples are rooms which rotate or descend to confuse mappers, statues which perform random actions, slanting passageways which take the party unknowingly to a deeper level, etcAnd also http://hackslashmaster.blogspot.com/p/trick-trap-index.html
Death Magic, Mezzodaemon!?, Nycadaemon!? Monty Haul and many others are also defined. So is Random Generation. Man was there a time when people didn't know what that meant?
Friday, January 24, 2014
& Magazine Free Old School Magazine
I've not had chance to read one in detail. Glancing over the 90 pages of issue 7 it looks good. Nice layout, maps, art, pics, tables, and content. Yeah!
Issue #1: Low Level Adventuring
Issue #2: Undead
Issue #3: Nautical Adventures
Issue #4: Classes & Guilds
Issue #5: Magic and Magic Items
Issue #6: Wilderness Adventures
Issue #7: Inner Planes
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