Showing posts with label trivia. Show all posts
Showing posts with label trivia. Show all posts

Friday, March 15, 2019

3/15 Friday Trivia Travisty




A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.


First up last week's answer; When Kendor drinks a potion of speed, he can move twice as fast and perform twice as many actions as usual. What ill effect does he suffer?

DMG, page 144. He ages one year.

Age is a tough thing in RPGs.  It's mostly doesn't add much (too little for the cost of tracking), unless it is dramatic. That is enough age to enfeeble or kill.  Or, going other direction, make you a child or baby. Having to lug around the "baby paladin" looking for cure sounds like fun. Except for the paladin who is probably spending 90% of session being a passive observer. Used sparingly, a cool short-term effect (like a curse). Otherwise, meh.

Aging could be a less FU effect than Level Drain. But, I've been convinced that Level Drain should be a complete FU.  It's good to have more axis some creatures that just are not worth messing with. See also rust monster. Even when you are powerful enough to defeat them. XP loss is one of the very, very few things that actually scares players. Undead should be scary. The corollary is that level draining undead should not be randomly encountered or at least have way to run away from them. When you create bad choices for players, you had best be sure they have the chance to choose.


Question (3rd lvl)

Who role-plays a PC's henchman, and who keeps track of that henchman's possessions and statistics.

I'm not sure if 2ed continues the AD&D distinction between hirelings (roughly employees) and henchmen (probably still payed, but more akin to followers, sidekicks, proteges).

Friday, March 8, 2019

3/8 Friday Trivia Travisty




A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.


First up last week's answer; On a clear plain, how far can the silhouettes of characters at a campsite be seen due to the brightness of the fire?

1,500 yards DMG, page 118.  Sure, whatever, like I even have a map or know scale or distances to that precision. And every possible creature, magical or not, has the exact same night vision?  I'd rather abstract everything and leave it to chance; 1 in 6 something curious wanders close enough to see their fire. Also known as Wandering Monster Check.  Maybe increase/decrease chances if party is lax or cunning in not being detected.  Or, if I'm bored and the first 3 hours of session has been all role-play and exploration and there is just enough time for one battle before everyone goes home; DM fiat, monster night raid!  Fun, pacing trumps simulation. And no matter how comprehensive you try to make your simulation it will never cover all situations. So, why bother with anything but the barest of simulation at all? All that energy remembering and following overwrought rules is better expended on being creative, inventing cool encounters, developing interesting foes, in a word; being a DM.

There's a saying from Software Development, a mantra against over-engineering, over-complicating things. YAGNI - You Aren't Gonna Need It. Sadly it is easier to sell books full of rules than it is to sell "Just play the damn game."



Question (3rd lvl)

When Kendor drinks a potion of speed, he can move twice as fast and perform twice as many actions as usual. What ill effect does he suffer?

Hmmm, I;ve always treated magic items are proper nouns and capitalize them. Nobody remembers this nor similar effect with Haste spell and in 1st ed (not sure if it carried forward to 2ed) there was an obscure to find but nasty combination with System Shock.

Friday, March 1, 2019

3/1 Friday Trivia Travisty




A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.


First up last week's answer; A spell that produces matter or items from some other place (such as Evard's Black Tentacles) is a spell from what school of magic?  PH, page 81  Conjuration / Summoning. [I'd say Conjuration. Summoning deals specifically with creatures. It's a subcategory of Conjuration. But, of course, such distinctions are what hour long, at the table, rules arguing are all about.]


Question (3rd lvl)

On a clear plain, how far can the silhouettes of characters at a campsite be seen due to the brightness of the fire?

[On the one hand, it's cool to provide information camping, fires, sight distance; that many modern people have no idea about.  On the other, holy freaking OCD over detailed rule minutiae! There are OCD players who like the certitude of exact rules for everything. For me, 90% of 2ed and AD&D can be replaced with this DM advice on how to handle situation X "Fuck it, do whatever seems coolest / most fun."] 

Friday, February 22, 2019

Friday Trivia Travisty




A question a week, answer the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even setting aside 2ed is one of my least favorites, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.


First up last week's answer; What gem is worth more filthy lucre, topaz or amethyst?  Topaz!  You should know your gemstones even if you don't play D&D.

I really dig using gem names rather than just gold piece value. But, there are too many of them. More importantly, detail and complexity needs to be applied were it counts / removed were it doesn't (something Gygax did not agree with). I want a little flavor, but not at expense of "playability", and it must be comprehensible to players (so they can make informed choices and don't just find a short cut and ignore your flavor as the nuisance it is). In my current campaign I use only two gems per tier (for most part) and there is some regularity; both 50gp are "stones", solid color means 100/500gp, transparent gems are 1000gp +.
10 GP
 - Agate: Multi-colored circles
 - Tiger Eye: Brown with golden center under-hue
50 GP
 - Bloodstone: Dark gray with red flecks
 - Moonstone: Translucent white with pale blue glow
100 GP
 - Carnelian: Orange to reddish brown
 - Jade: Light green, deep green, green and white
500 GP
 - Pearl: Lustrous white, pinkish, to pure black
 - Topaz: Translucent golden yellow
1000 GP
 - Emerald: Transparent deep green
 - Ruby: Transparent crimson
 - Sapphire: Transparent vivid blue
5000 GP
 - Diamond


Question (5th lvl)

A spell that produces matter or items from some other place (such as Evard's Black Tentacles) is a spell from what school of magic?  [5th level, the hardest? Seems most everyone (who's played 2ed or later) should know that.]

Friday, February 15, 2019

Friday Trivia Tragedy



A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to endure. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.


First up last week's answer; How much is falling damage. 1d6 per 10 feet fallen.

This bothers me for reasons from trivial to vital. 10ft even 30ft pits are nothing after a few levels. The, "oh I jump off cliff, get up and carry on cause max possible damage is less than my hitpoints" maneuver. Physics! Later editions even cap the number of dice, 10d6! That fall from orbit? Yeah, I walk it off.

I use to rule it was 1d6 cumulative; 10' 1d6, 20' 3d6, 30' 6d6, 40' 10d6, etc. and/or any fall 60' or greater is auto-incapacitation (often via death). That there is a reason to have Feather Fall, Levitate, rope, thieves, something. But, as I've matured (or become mentally decrepit) I've learned to be less bothered by things not worth bothering about. Now I just put spikes slathered with Save-or-Die poison at bottom of my pits :)




Question (3rd lvl)

Which is of greater value, a topaz or an amethyst?

Friday, February 8, 2019

Friday Trivia Tragedy



A question a week, answers the following week, until I get bored or forget. All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.


First the answer from last week: How many eyestalks does a beholder have?  I'm reluctant to admit I was not sure of the answer, which is 10.  One central eye to neuter the MU and ten stalk eyes to waste the party.   From ODD "Supplement I Greyhawk"
BEHOLDERS: These monsters are also known as Spheres of Many Eyes, or as Eye Tyrants. The body of these creatures is a great globe of about 3' in diameter. Atop it are ten eye stalks, while in the center of the spherical body is a great eleventh eye. The body can sustain 40 points of damage, each eye stalk 10 points, and the central eye can withstand up to 20 points. The armor class of the body is 0. the eye stalks 2, and the eyes proper 7. Each eye functioning is a different manner: From 1-4 of the small eyes are able to function at one time.

The eye powers were: Charm Person Spell, Charm Monster Spell, Sleep Spell, Telekenesis, Flesh-Stone Ray, Disintegrate Ray, Fear Ray, Slow Spell, Serious Wound Spell, Death Ray, and the central eye of course is an Anti-Magic Ray.





Question (3rd lvl)

Guido and Wanda are plummeting from a cliff. How much damage will they suffer when the smash to the ground below?


So, this question has a some style and flavor. I like that. Easy question. Although I disagree with the rule, I usually resist house ruling it. For reasons I'll discuss next week.


Hint: per 10 feet fallen.


Friday, February 1, 2019

Friday Trivia Tragedy



A question a week, answers the following week, until I get bored or forget.  All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.


First up, last week's answer; Name the Dragons types.  Chromatic (from root chroma meaning color) Red Green Blue Black White and the Metalics (metal) Gold Silver Copper Brass Bronze.  Traditionally the Chromas are Chaotic "evil" in modern parlance and had Tiamat the five dragon headed (one of each color) as their Queen / demoness.  The chromas are Lawful / "good" with Bahamat as their godhead. Many other dragon "series" have been added over time: gemstone, elemental, oriental.



Question (3rd lvl)

How many eyestalks does a beholder have?






Hint: More than 1, less than 20.



Friday, January 25, 2019

Friday Trivia Tragedy



A question a week, answers the following week, until I get bored or forget.  All questions from the 2ed AD&D Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. Even putting aside that 2ed is one of my least favorite editions, most the questions are troll piss. Rule math minutiae. Aspects of 2ed I find too stupid to siffer. Quite a few that are common knowledge to any player these days. Mostly in regards to iconic monsters that were relatively new and unknown back in 1991.



Question (4th lvl)

Dragons come in two major varieties: chromatic and metallic [that would have been a decent if dated trivia question right there].  Name the chromatic dragons and then name the metallic dragons.






Hint: Looking for five of each.

Thursday, January 23, 2014

History of Pre-D&D Video

This month is D&D's 40th Anniversary.  Jimm J. alerted me to this great video on the pre-history of D&D via 12 "treasures", artifacts from the period leading up to 1974.



For more history and artifacts from the earliest days of roleplaying, check out Playing at the World blog.

Friday, December 31, 2010

Friday Trivia Tragedy

Do you dream of Dryads, converse in Cant, wonder about wands, think THAC0?  Are you geek enough to reach 5th Level?  Then step on up to the Troll's Trivia Tragedy!

Every Friday (except when I forget and until I get bored of it) I'll post five questions, one from each level, from my AD&D 2nd Ed Trivia Game.  Bragging rights will be bestowed. Prizes, not so much.

Comment with your best guesses, no fair looking answers up!  Bonus points for humorous, sad, poignent or otherwise anecdote involving the answer. I'll post the answers later, Mondayish.


1st Level
What character class has the ability to influence the reactions of others through music, poetry, and stories?  [hint: what is the lamest character class?]

2nd Level
Which of the following is NOT a special ability common to all rangers?

A. Tracking.
B. Use of clerical spells at 8th lvl.
C. When wearing light armor, can fight two-handed without penalty.
D. Can accurately identify plants and animals.

3rd Level
What is the maximun number of missiles permitted by a magic missile spell?

4th Level
What specific advantage do characters gain by parrying?

5th Level
Francis casts polymorph other on a lesser basilisk (INT 1) turning it into a chipmunk. What is the chance that the basilisk will take on the mentality of Chippy the chipmunk?

[bonus question: will Chippy's gaze turn to stone?]

Friday, December 24, 2010

Friday Trivia Tragedy

Do you dream of Dryads, converse in Cant, wonder about wands, think THAC0?  Are you geek enough to reach 5th Level?  Then step on up to the Troll's Trivia Tragedy!

Every Friday (except when I forget and until I get bored of it) I'll post five questions, one from each level, from my AD&D 2nd Ed Trivia Game.  Bragging rights will be bestowed. Prizes, not so much.

Comment with your best guesses, no fair looking answers up!  Bonus points for humorous, sad, poignent or otherwise anecdote involving the answer. I'll post the answers later, Mondayish.

Ah hah! Seems I'm not the only one with a copy nor the idea for a blog post series ;) Dungeonmum beat me to punch.


1st Level
On average, which of the following groups enjoys the greatest booty of initial funds when play begins?

A. Warrior
B. Wizard
C. Priest
D. Rogue

2nd Level
Schools of magic allow wizards to specialize in a particular type of magical study. What is the corresponding concept for clerics?

3rd Level
Which giant-kin most resembles one of the Three Stooges? [huh, wtf? this question is lame.] (Hint: They're sometimes called "human behemoths".)

4th Level
If a creature with magic resistance fails its resistance check, does it still get a saving throw (if appropriate)? [A basic rules question seems much lower level than knowing random giant's that don't resemble the Three Stooges at all.]

5th Level
There is only one way to slay a Tarrasque. What is it?

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