Showing posts with label meetup. Show all posts
Showing posts with label meetup. Show all posts

Monday, January 13, 2020

Celebrate the Birth of D&D, January 26th

Celebrate the Birth of D&D



On January 26th 1974 (or thereabouts) the first rule books for D&D were published for sale. Come celebrate and rediscover the original edition of the game with experienced referees from the local area.

Several referees will be available to run games, using the original rules, house ruled or not, OD&D, AD&D, B/X, BECMI, or their retro equivalent.

No materials are needed. Pencils, paper and dice are optional. Characters will be rolled at the table or provided.





Currently scheduled referees:
  • Steven Clark (and the event organizer)
  • Jimm Johnson
  • Tres Churchill
  • Lawson Benett
  • Norman Harman (me)
  • Kevin Searle
  • Nathan Jennings
  • Anthony Huso

More information and to register interest (as a player or referee) visit the Austin D&D and Tabletop Meetup page.



[While googling for the above LBB image I found this blog, Why OD&D is my (sometimes) favorite RPG. Which, hey, I wrote! Rereading it, other than cringing at my writing style/voice, I get the same craving for hunk of open fire roasted meat. Although now, B/X is my system of choice to satiate that hunger. It sharpened my understanding of what I enjoy in this style of game. Quoting from the designer notes of my Wilderlands Campaign Book;
I really enjoy how B/X leans more towards “a game” than towards “story time” or towards “tactical battle simulator”. Players move their game piece around a “board”. Rather than being their game piece. A subtle distinction. Backgrounds, goals, character growth are emergent rather than preconceived and related. B/X is play over narration.
B/X is built to be a game of exploration and acquisition of mechanical power (levels, items, gold). Which is what I often want. When I don't I use some other rules. They all have a place.]

Wednesday, November 14, 2012

South Austin has new Game Store

Whose Turn Is It? recently opened in South Austin on S. Lamar.  Which is great news as although Austin has tremendous number of game stores for it's size all but one, two now, are way the fuck up North. Handy Google map of Austin Area Game Stores, I maintain.


I dropped by after work yesterday, unfortunately they close early on Tue.  But, I ran into the proprietor locking up. Amiable fellow, looking to grow his smallest are, RPGs.  I think I can help with that ;). They have space to play games. Which might just be the nudge I need to start up another campaign.


Saturday, August 25, 2012

FLGS vs Kickstarter

There is (or was) a meme? to support local game stores. Maybe this is totally gone now that a generation has grown up not knowing a time before amazon, ebay, et al.

But, I'm old and still have that twinge.  And I (believe) I'm pretty supportive of local gaming and Friendly Local Game Shops.

I started Austin's RPG Meetup, current $funder and organizer of Austin's D&D Meetup.  There and elsewhere I promote FLGS.  I run games (campaigns, demos, newbie one-shots) at FLGS.  I created google map of FLGS. I spam everywhere about South/Central TX game conventions.  I buy something (OSR related if it's been on the shelves a couple months) almost every time I enter a game store.  Which gets hard (to find something interesting) when you game at one every other week.

But, esp with more "indie" games that many FLGS don't believe are profitable to carry is Kickstarter the new FLGS?  Why not "cut out the middle men"?  I remain "active" in the local game community but lately a lot of my money has gone this way http://www.kickstarter.com/profile/njharman


BTW Norm's FLGS

Friday, December 31, 2010

Austin Game Scene 2011

Another year of gaming in Austin awaits!

FLGS and Meetups

Google map of Austin Area RPG / Game Stores I maintain (let me know if I'm missing something).

Battleforge Games like Thor's Hammer before failed its Save vs Business Reality.  Taking a good gaming space with it (same as Thor's).  Austin lacks (like everyplace I've lived) public gaming space.  RPG's just aren't commercially viable.  They run long 6-10 hours, take 5-10 peoples worth of space, require infrequent and/or minimal purchases, and few people are willing to pay say $5 to have a place to play.  Metro Seattle's Gamers is/was? kind of working that pay to play model.  Don't think they break even, and are subsidized by Dragonflight Con, and MSG is an exception.   The only game stores surviving in Austin are supported by comics sales and focus more on CCG/miniatures and recurring income games such as Hasbro's 4ed.  They certainly have (some) shelf space for all sorts RPG's but can't justify having much playing space for them.  It's not their fault, it's just business.


Dragon's Lair
 is the only (AFAIK) "not way the flip up North" public place for RPG.  But is very crowded, often booked and too noisy for me.  [I was just there utilizing my xmas gift card (thanks Paula!) and space has been rearranged, with several more tables in different areas.  So, I must reserve judgement on crowd, availability, and noise until I get a chance to play in the new setup.  Looks promising though]  They do have the largest selection of games I've found.  Standard stuff, oddball stuff, indie stuff, local stuff, OSR stuff.  Some of everything except wargames.  They also have many events, tournaments and author/celebrity signings.  Definitely should subscribe to Dragon's Lair email newsletter.  DLair also started a podcast, but I'm not podcast kind of troll so know zilch about it.

Tribe Comics and Games is still the southernly place for RPG, board games, minis, and of course comics.  Also, still, not letting people game in their store :(.  But a great store, with friendly folks, a varied stock of RPGs and other games.  Will order anything you may want that's not in their store, pay when you pick up.  I've used this service twice it was painless and quicker than waiting for USPS delivery.

Tribe "sponsors" S. Austin Game Night, Tuesdays 6pm-late at Rockin Tomato on S. Lamar.  Great group of people, great place (tables, booths, beer, and pizza!) But for board games only.

Great Hall Games (a bit north for some) still has great board game, historical minis, wargame, Go, and other game nights.  The place in Austin for wargames and historical minis.  No RPG games or gaming.

King's Hobby still has RPG section and is worth an occasional visit.  And if seems to be Austin's modeling HQ.  Although, I'm not into that scene and could be wrong.

I believe the "modern" D&D Meetup folks have moved from defunct BattleForge to Dragon's Lair. But, it seems the D&D meetup activity has died down (could just be holidays). The GeekingOutOldschool contingent of the D&D Meetup has been gathering at the Troll's house in S. Austin recently.  More activity with Austin's RPG Meetup group of late is encouraging.  Sadly I don't believe Redbox BCS ever built up enough steam.

Georgetown RPG Meetup (too far for me).  Another, Friar Tuck Meetup, for the Northerners.   This thread about Options for gaming in Austin.


Game Conventions


OwlCon XXX Jan 28th-30th, Houstin Bam!  If I could, I'd clone myself and go twice.

ChimaeraCon April 1-3, San Antonio "Chimaeracon is a South Texas festival for Gamers, Sci-Fi enthusiasts and Anime fans. Come and enjoy video games, miniatures, card games, RPGs, live action role play and much more. "  Probably won't make this one.

North Texas RPG Con June 2-5, Irving.  Heck yeah! I'll be slamming the early-bird registration page when it opens on July 1st.  I went last year and had the best time.  The size and old schoolishness of NTRPGCON give it a unique atmosphere.  Pics.

MillenniumCon Nov 11-13, Round Rock - RPGA, Historical Minis, Boardgames.  By November might be feeling the need to get my Wargame On! Will hafta wait and see.

Maybe there will be another Central Texas Mini-Con.


ARGH!
Austin Region Game House!

Starting Sunday, Jan 9th I'm opening my house for gaming almost every Sunday.  Since SAGN covers board games pretty well, ARGH! will "focus" on RPGs and wargames, but I'm open for what ever.  I'll be running my new Labyrinth Lord campaign "Gold & Glory" on some of those days. GeekingOutOldschool may still be meeting there 1/mo, at least until a more centralish location can be found.  If interested email me. 


Next update 2012.  Hopefully my enthusiasm and stamina maintains for the next 52 weeks!

Monday, October 18, 2010

October Gaming

One of Austin's local game groups usual meeting place a FLGS closed it's doors a couple months ago.  So, we've been playing at my house.  Yesterday's session was the first in my new (since move) "Game Room".   Here's some pics of our 1st/2nd AD&D action.  If you're in Austin, TX area and want to game (of anytype)  get in touch, I probably know where/who to go for that.

Frogs! Slimy, bulging eyed frogs. Love'm. Their watery lair was packed with loot.

Maybe I should have had everyone smile/look excited before pic, eh? :)

Teamwork! Thief goes onboard ship, everyone else stands as far away as is physically possible.

Our illustrious GM, actually everyone in that pic GMs now and then.
See that big ass grin, that's cause his frogs be chomping up our party:( 

Wednesday, June 16, 2010

Old School Success

Been sick and there's so much to be blogging about; NTRPGCon discussion panels, Free RPG Day, games played, new Arduin, e-bay, and NTRPGCon loot, ...

This elevation was formative.  There's been a Skull Mountain in
every campaign I've made since seeing this sometime in the 80's.


My boss has been interested in playing some D&D with his two boys (10-12 age range).  He's asked me various questions about running games and the like. [It's very enlightening and refreshing talking with an "empty mind".  To him it's just D&D, full stop. Not a jillion of editions, old/new school, sandbox/storypath, etc/deadhorse.]  I purposefully was not edition evangelizing (Although, I was totally evangelizing RPGing in general.  Mentioning the several bloggers posting about great times gaming with their families).  A couple weeks ago his kids cornered him and got him to run an encounter with the 4ed (intro set?) they had.  The Joy of Play was experienced by everyone.  But it was a short session and all involved craved more!

I've endlessly encouraged him to go to an Austin's D&D Meetup [Which are great, btw. If there's a meetup in your area you need to go to it, if there's not you need to start one.]  I warned him that it might be a bit confusing to play a different version of D&D.  But, I fear that my raving about how much flippin fun NTRPGCon has been might have unduly influenced him.  Cause last weekend when they finally made it to the June 13th D&D Meetup they rolled up Swords & Wizardry characters and entered the Dungeon of Skull Mountain DM'd by Jimm Johnson also known as The Contemptible Cube of Quazar. [love that banner art]

My boss and his sons had a blast.  He's been talking about it all week.  Has downloaded and printed S&W manual, monster collection, character sheets, and asked me for intro modules. [I struggled to find S&W specific, free, intro modules, wtf?  I gave him B1 and a copy of OD&Dities #12 which had "Ruins of Castle Vendegaar" by Robert Adkins. Thanks Robert!]  He wants to play D&D on long road trip. I told him friends don't let friends DM and drive.

Any suggestions for him?
 



I was kind of bummed Jimm ran his game when I was running something and couldn't join in the fun.  But, I believe he'll be running Skull Mountain as a continuing "campaign", booh yah!  So, all you Austin area old-schoolers (and I know there's a few of you) that haven't been coming to D&D meetups thinking it's all 4ed.  You're on notice.  Kick those kids off your lawn early so you have time to attend the Austin D&D Meetup.  There's now a S&W ongoing game, several 1st / 2ed ongoing games, and I'll run Labyrinth Lord on demand.  We also have space for more DMs, bring it.


Jimm Johnson's irresistible game blurb.
SKULL MOUNTAIN
Two days north of the last outpost of the Sparn Empire, through the cannibal haunted jungles of Brool, across the piranha teeming river, a great boulder-strewn crag rises from the mists. An enormous, leering reptile skull sits atop the rugged formation. Some say the skull is an odd natural formation, while others insist it is the petrified remains of some primordial unhuman god. Whatever its origins, the whispered tales of Skull Mountain all agree on one thing: incredible treasure and unmatched glory await those bold and foolish enough to penetrate the mountain, unravel its dark secrets, and brave its untold dangers. Of course such treasure and glory will only accrue to those who can return alive!

This is an OD&D/Swords & Wizardry scenario for low-level characters and beginning or experienced players. Characters will be created at the table before play begins.  [damn straight!]

Tuesday, June 8, 2010

Hackmaster Bootcamp


Having little time or interest in babysitting miserable far flung hamlets such as yours, Bordertown, Good King Osric has proclaimed that all able bodied men and those stout framed women who so desire shall henceforth be formed into militias charged with protecting the Kingdom's villages from orcs and other miscreants.



Report to your drillmaster, Sir Geant, on Sunday, June 13th, 12:30pm at BattleForge Games, Austin, TX.


A Hackmaster Basic introductory adventure.  You're in the Militia now! "What Militia?" you say? Who cares! The point is you get to kill stuff! More specifically, you get to hack the enemy to pieces using Hackmaster, a version of D&D with all the wuss parts removed.  A preview of what's in store, here's a PDF comic illustrating combat: Knights of the Dinner Table.


Wednesday, April 14, 2010

New Redbox Group Forming in College Station Texas

A new Redbox D&D meetup out at College Station.

Sunday April 18th is their first meeting.  Hopefully I'll make it out that way.

http://www.meetup.com/RedboxBCS/calendar/13087765/




Other Red Box Groups

Monday, March 22, 2010

ITGW "B2" Caves of Chaos Game Report

In honor of International Traditional Gaming Week I ran my "B2 Caves of Chaos" for some of the local D&D Meetup crew this past Sunday.  Using Labyrinth Lord rules [house rules in effect; Order of d30damage by class with more damage if you forgo shield and use a 2h and +1 to hit if you dual wield, death and dismemberment, sleep regains hitdice "don't get" hit points e.g. 3rd lvl fg regains 3d8].


In attendance:
  • Sparkles the Wizard
  • Shitpants, a fighter
  • Wispy the token Dwarf known for the lowest stat, a 4 in strength
  • Chuck tallest mini and a fighter. With "sparky" 1/2ling torch bearer hireling
  • Cleric of the War God banished from temple for his overuse of the "run away" tactic.
  • Cleric of Knowledge and Light. Who's pack bearer, "easy" was laden down with bags of tinder and oil.  Of great use in spreading light to the enemy.
Sparkles and the Dwarf went in on a trio of men-at-arms whose employment did not work out to the satisfaction of anyone involved. (they failed moral when seeing ogre in first encounter of the game, Sparkles (did I mention he was Chaotic?) felt they should return their days pay for such cowardliness.  A feeling he expressed with no small number of threats. Spock, McCoy, and Kirk (the m-a-as) left on less than amicable terms.)


This was my first time DMing LL, and the first time (that I remember) DMing B2.  I felt rough but this group rocked out.


First encounter party attacks rather than parlays with the molemen (nee goblins) trigging the later to payoff Ogre to come squash intruders.  I thought "yay, TPK!" But was denied when they scared away Ogre's molemen support. Clearing way to encircle Ogre while it was being distracted with bribes. Scratch one Ogre.  The molemen fearing these powerful new killers offered them tribute.  Which party deftly parlayed into installing themselves as the new "Ogre" and extracting a great deal of good intel on the caves while feasting with the moleman king. Intel they put to smart use.

Next they go to town and spend all their ill-gotten loot on better armor, potions and a couple of war dogs, "Gwar" and "Fluffy". Which, back at the caves, they use to lead charge into the "blue line" orc cave.  Quickly slaughtering 4 piggies in first guard room, then 4 more in second guard room.  Then wisely withdrawing as the orc lair "awakes" and a large force of pig men assemble to deal with the interlopers. On the way out they yell insults and claim the slaughter to be paid for by the "red triangle" aka orcs from next cave over.

[Aside on "orcs": Properly called pig men and derogatorily as porkers. Which common folk shortened to 'orkers, then ork, which eventually got misspelled as orc. Bam! Pig-faced for a reason.]

Of course party bee lines for the "red triangle's" cave with fresh "blue line" bolt they pull from Shitpant's chest for incrimination with goal of inter-tribal war.  Well long story short, Sparkles Charm spell works this time and on the "red triangles" chieftan. Being an orc chieftan it was not hard to convince him of "blue line" treachery, the need for revenge and to whip him into a frenzy.  He declares  a "war party" and some 20 red triangle orcs with players close behind head over to to teach the blue lines a lesson.  Well big battle later only a few orcs and one porker chieftan remain alive.  Of course, that is when Chuck drinks a potion of heroism and shortly thereafter no orcs and zero chieftans have survived  Player character duplicity at it's finest.

BTW I awarded xp for all dead orcs no matter if characters killed them or not.  To my mind characters were directly responsible for their "defeat".  Besides if successfully enacting the "Fist Full of Dollars" plot ain't worth xp then xp ain't worth having!


[Aside on big battle: It is boring to watch DM roll hits and record damage for 50 orcs/I really didn't want to run big battle.  Instead, I rolled 1d6 for each tribe low roll (blue lines) lost the initial melee at cave mouth.  Many of the pursuing red triangles broke off to pillage (storage room and common room full or pig women was next locations on map, seemed like the orc thing to do). I ask players if they want to pillage, find orcs to kill, follow chieftain and guard who are still charging through cave, or something else? They choose to follow chief whom they correctly surmise is hot to put an axe in the opposing chief.  I narrate a bit of chief-n-guards hacking down doors and dealing with blue line bodyguards.  This ends at "climatic" scene of red chief (his guard stripped away/replaced by characters) vs blue chief, his mate & child (which the players mercilessly slaughter before his eyes) and a few remaining blue orc guards.  Which we play out as normal combat.

So, big battle into small battle, the important one. While broad brush stroking the lessor battles. It worked well and I liked it. The key was giving the players choices. If they just wanted to grab some loot and run then the chief battle would have occurred off stage "in my mind" (and only if I needed to know what's up with orcs/local power structure cause characters were returning to caves of chaos).

If the players aren't involved it doesn't need to be determined in detail. Simple d6 vs d6 (maybe with a modifier if one side has advantage, is more numerous, etc) is all you need.]



Low points:
  • No characters died (players consistently rolled 9+ on that damn death and dismemberment table. One punk player even used his d30 roll to nie guarantee an adrenaline surge of regained hitpoints.)
  • Really, wtf! Not one single death.
  • I suck at voices. Unfortunately the main accent I channeled was "Hispanic gansta", maybe next time I'll describe molemen wearing the bandana
  • A player used d30 for damage vs Ogre, rolled a 4.  Actually that was awesome. Ha ha, in your face adrenaline rolling player!
  • Combat hirelings were a complete bomb and written off as useless.  Perhaps due to unlucky coincidence (failing first moral check) and NPC's(DM) not taking kindly to character's attitude/verbal abuse.  Not like characters needed them at all.
  • Two wardogs were killed during filming.

All in all an excellent prep for my upcoming Twelve Hour B2 Caves of Chaos Marathon on April 3rd at FLGS Dragon's Lair in Austin, TX.

Friday, March 12, 2010

ITGW B2 Caves of Chaos is Go!

UPDATE: read the Caves of Chaos Game Report

At the Austin D&D March Meetup I'll running B2 Caves of Chaos for International Traditional Gaming Week at BattleForge Games in Austin Texas March 21st! 

Classic D&D - B2 The Caves of Chaos
DM - Norman J. Harman Jr.
The thick, twisted tree trunks, unnaturally misshapen limbs, writhing roots, clutching and grasping thorns and briars all seem to warn and ward you off, but you have hacked your way through regardless.  Now you have stepped out into a ravine like area.  The dark, streaked rock walls rise rather steeply to either side to a height of about 100' or so.  Clumps of trees grow here and there.  At varying heights on all sides of the ravine, you can see the black mouths of cave like openings.  The sunlight is dim, the air dank, there is an oppressive feeling here.  A flock of ravens rise croaking from the ground, the beat of their wings and their cries magnified by the terrain to sound loud and horrible.

You know that you have certainly discovered the Caves of Chaos.


Come play one of the originals, B2 Caves of Chaos, perhaps the very module you or your father learned how to play D&D with.  Test your mettle vs the evil denizens of the caves.  Face and defeat molemen, kobolds, orcs, zombies, ogres, warangatangs, and the dreaded Owlbear.  Do you have what it takes to survive?  Can you clear out the caves and bring Law to the wilderness!?

Fast & fun, few rules, very easy to learn.  New players encouraged to join in the fun.  Everyone welcome.


I'm running this one-shot to celebrate International Traditional Gaming Week, http://www.traditionalgaming.org/targa-itgw-2010.html.  And also as a prelude to my 12 hour B2 marathon April 3rd at FLGS Dragon's Lair in Austin, TX.  The attentive will note some alterations to B2; molemen, warangatangs? What can I say I like Traditional Games but I'm not very traditional.  Gotta mix some mutant future.  Also, changed up the caves to keep them fresh and challenging to those who have trod all over the original caves.

Tuesday, January 26, 2010

D&D Meetup Austin

Finally got back around to some gaming this weekend (would have been last weekend but motorcycle decided it wanted to not work instead). Played AD&D with 8 players plus DM! at the FLGS, BattleForge, hosted Austin D&D Meetup. It was one of the most attended meetups in awhile. There were enough crazed gamers for three more tables, all playing 4ed.

A large group, also known as a 'stink', of gamers.


Thanks to Arthur, our DM, who carried on despite struggling with back pain the whole session and a fun group of players, including one RPG newbie, playing AD&D in first time for many, many years was a lot of fun. Here's my good friend flip having the his wizard search a room for secret doors, alone, before anyone else has had a chance to enter. He did find a secret door, but not before a sextet of spiders found him. Bit him down to half hitpoints before he could run away.

Hypnoticus learns why wizards should stick to the
middle of the marching order.



Some random quotes I remembered to jot down:
"I'm gonna beat on whatever I can get at." The Dwarf.
"I've detected an Aura of Dumb about you." Cleric to wizard after above spider altercation.
"You feel a slight..." DM, interrupted by player "sex change!" Who's comedic value is enhanced by recent issues party has had with a Belt of Masculinity/Femininity.

"Don't take a picture when I'm down!" Prone paladin's player to photographer.
There was also mentioned a Wand of Inappropriate Touching which gave me the idea for the Wand of Touching which either boringly allows one to cast touch spells at range or interestingly allows one to poke, tap on shoulder, nudge, wedgie, etc a living target in range.

4th ed is how this guy rolls.

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