Showing posts with label blog carnival. Show all posts
Showing posts with label blog carnival. Show all posts

Friday, October 22, 2010

15 Games with Annotations

"I rarely participate in these blogosphere trends (mainly because I tend to come to them too late), but here are the fifteen most meaningful games to me, not necessarily in order.  I've provided a little explanation for some of them, as well:"
From the Sorcerer's Skull
Well I'm a blogwhore and jump on any meme, even ones I read about tangentially and aren't even sure exist ;)

1. D&D - Blue Box!  Norm's first RPG ever, nuff said.

2. Rolemaster - When 2ed and TSR's money grubbing, splatbook whorring ways became apparent to me I fled D&D.  And fell into Rolemaster's warm embrace.  (the warmth was from the 4/hits round of bleeding I suffered from the Fall/Crush 'C' critical I had received)

3. FUDGE - The messiah that wasn't.

4. ICE MERP - Middle Earth Roleplaying. I had most if not all of the 1st ed supplements.  Showed me how bad ass a wilderness map could be.  Gave me interest in Flora and Fauna, Herbs and Poison tables. Taught me everything I knew about Middle Earth before the movies came out.  And sold along with MTG cards funded a 9mo bike trip around Europe.

5. ToEE PC game (and module, one of my most successful campaigns. Lareth the Beautiful most fab villain ever).  The game that brought me back to D&D (3.5).

6. D&D 3.5 - Taught me exactly what I like as a DM and a gamer (it's not 3.5)

7. Arduin - Arrived very late here.  The Parlament Funkadelic of RPGs.

8. Go - subtlety, sacrifice, the whole, humility.

9. SPI's War of the Ring - My first (of very many) paper chit and hex wargames.  Wow, just realized this is probably the only item I've managed to retain from before age 14, certainly the only game.

10. Star Castle - Arcade video game, the first I ever played.

11. MTG CCG - Learned very much about game mechanics/theory.

12. Settlers of Catan - My first (of very many) modern/adult/euro style board games.

13. Traveller RPG - Space; it's really, really big and still you can't get away from "Hard" Sci-fi dweebs.

14. Labyrinth Lord - The game I most want to play, and by play I mean houserule beyond all recognition.

15. "Basic Computer Games" - Start of my tech career which has given me joy, stress, bad posture, pale skin and best of all; time and the money to play all the games I want.

Wednesday, June 10, 2009

Steam Punk Carnival

SteamPunk is not my favorite genre, this will probably be the worst RPG Blog Carnival contribution ever. I despise tech vs magic (which is usually done in the name of "balance") settings/systems.

Troika's Arcanum is an excellent SteamPunk / Fantasy computer RPG. It has a posse. You can probably find a copy "around". The Diamond Age is a sort of reverse SteamPunk (highly advanced civilization reproducing Victorian society) sci-fi novel that is pretty good reading.

I blogged about a steampunk campaign based around the characters operating a train. Called Fantasy Rails inspired by Iron Dragon board game and a RPG I played in at the Seattle Game Con. I was into it until Eberron & everyone else did steampunk.


Fantasy Rails

Steampunk tech, powerful but semi-rare magic. Powerful wizards, items, dragons, mystical and fantastic creatures. Only five wizards around, one known dragon, rare to even see magic.

Players operate a train, hauling cargo, taking odd jobs, slowly building up their train's capabilities and power. If "Firefly" was cowboys in space this is Firefly on a train in steampunk fantasy land. The party would start with a 2nd hand, old, broken down. simple engine + tender, falling apart, crappy, war surplus caboose, and some coins to customize/buy rolling stock. The goal would be to haul cargo, do jobs, raid the occasional indigenous peoples (aka orcs) camp earning enough coin to maintain and upgrade their train. Thus opening up more dangerous and lucrative jobs.


Adventure Hooks
  • Great Train Race - long distance with required specific odd ball deliveries (orc tears, 3 harpy feathers, dust from the Dungeon of Despair) .
  • Deliver valuable cargo which of course is the target of train raiders.
  • Deliver mundane cargo which has secret hidden valuable cargo that every low down dirty dog except the characters knows about .
  • Deliver circus full of mystical beasts with challenging requirements and they totally all escape along the way.
  • Patrol border / area with monsters, bandits, etc for local authority.
  • Train refit/upgrade vacation (aka go dungeon delving, tomb robbing, planar adventure hopping, etc)
  • Train stolen! - must pursue scoundrels and take it back only to discover the scoundrels were good guys who needed the train temporarily for humanitarian cause. But now that characters have taken it back orphan kids are gonna die.
  • * Support/protect railroad work crew expanding track.

Encounters
  • Ye olde train robbery by druids and treants angry about despoiling of the prarie, by a dragon (of course),
  • Rail blockage 1d4 1) Gelatenous Cube 2) nypmh tied to tracks 3) bandits demanding toll 4) Tarasque
  • Missing track, repair crew, bandits, bridge out
  • Track goes into magical mist/portal
  • Bridge flooded out by lava!
  • Rampaging beasts up ahead over track/
  • Train to rear, the personal transport of noble/wizard demands right of way.
  • One track, two trains, with or without operational breaks
  • Giant has torn up and looping tracks turning train around back the way it came
  • Unexpected switch sends train wrong way.
  • Camp along tracks d6 1)gypsy 2)bandit 3)pilgrim 4) luddites with attitude! 5) humanoid 6)
  • Fire (forest, brush, plains) up ahead either side of tracks.
  • Caboose, other rolling stock comes loose.
  • Weather screws with boiler / makes track slippery / other hazards and delays.

All Time Most Popular Posts