It's you are dead. Would you like roll a save to see if the gods grant you a second chance?
Subscribe to:
Post Comments (Atom)
All Time Most Popular Posts
-
[ Magic Items Should be Magical originally posted Dec 25th, 2008! A good post, edited and shortened a bit.] Magic Items Are Special Creat...
-
[This post was written by Flip, author of The Paradigm Traveller RPG blog. Payback for the guest post Role Playing Game aides and accoute...
-
Dicecreator posted video update to my DIY Dice post, nice! Looks awesome, thanks for the video.
-
In my Gold and Glory campaign I've created some fluff around standard D&D magic. Which has lead to particular research rules I us...
-
or d6+6. Some high number of hit points. Pixie being a Player Character version of some 6-8 inch tall thing with wings that flits about ann...
-
"In print" includes in PDF. "1st Edition AD&D" includes OSRIC. To compliment your recently acquired 1st Editi...
-
After using Trollsmth's Death and Dismemberment a couple of times in my B2 Caves of Chaos games. I still like it but I've found i...
-
Awhile back friend, who had just seen Mad Max (a great disappointment btw), was bugging me to run a post apocalyptic campaign every time he ...
-
Barrowmaze Complete for D&D 5th Edition Kickstarter I've bought the original Barrowmaze, Barrowmaze II, Barrowmaze Complete and...
This is the right way to view Saving Throws; I think the reason people balk at them is because, unless information is made available, they can crop up unexpectedly. Turning the wrong corner and being turned to stone by a randomly-rolled wandering Medusa is a lot different (and a lot less fair) than hunting a Medusa and not having the good sense to look away.
ReplyDelete> Turning the wrong corner and being turned to stone by a randomly-rolled wandering Medusa is a lot different (and a lot less fair) than hunting a Medusa and not having the good sense to look away.
ReplyDeleteYes & Maybe. First (and I think I have to make post on this) wandering monsters should rarely be poof monster appears around corner.
The "Maybe" part is if you're on the 9th level of the hell pits you probably should be prepared for unannounced death around every corner. At that level and risk I'd expect parties to be extremely cautious, using magic to scout, etc.
You definitely need to use every means at your disposal to prepare and scout if you are attempting something you know to be especially dangerous. And anytime you're in a dungeon or unknown wilderness it is at least dangerous enough to be on your guard at all times. I'm afraid some players just waltz through the game blindly and expecting to fight and kill whatever they meet, then get upset when something gets them first.
ReplyDeleteYou're right, technically, but I must add it is bad game design that makes it feel like "save or die."
ReplyDelete