Friday, August 8, 2014

One thing from column A, one from column B

An ancient post that has  been sitting in my drafts for, maybe a couple years. At one point this would be my mash-up D&D rules. But now, I don't even remember what some of these rules are... Some of them sound intriguing.

OD&D: The castle rules from Book 3.

Holmes: Scroll creation for low level magic-users.

B/X: The baseline system for everything.

AD&D (both editions): Hobbits being mostly thieves, dwarves being clerics (so, now like the Elf being a fighter/magic-user, the hobbit is a fighter/thief, and the dwarf is a fighter/cleric).

BECMI/RC: Thirty-sixth level characters and fighter combat options.

D&D3: Interestingly enough, this turns out to be a tough one. Feats are covered by DD and if I wanted skills I'd use the DD system as well.

Type IV: It's Manual of the Planes, the one bit of assumed world I liked from it more than prior editions.

LotFP: The encumbrance system, attack modes for fighters, and the parry option. If I used my charlatan class (magic-user/thief combo) I'd base their player's company name level rules on the inn rules.

BX Companion: The high level thief traits. Possibly the mass combat rules.

ACKS: Ritual spells, high level magic user abilities (creation of half-breeds), cleave rule (for fighters only), and mortality table.

Dark Dungeons: Weapons feats and spell training/research rules. Thirty-sixth level demi-humans (I know they're an option in RC but DD assumes their use).

Neo-Classical Geek Revival: The various exploration and travel XP awards.

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