"In print" includes in PDF. "1st Edition AD&D" includes OSRIC.
To compliment your recently acquired 1st Edition Advanced Dungeons & Dragons reprints, A list of currently available adventure modules.
Spread this link far and wide, email it to friends, blog it, post it on forums. This is your chance to welcome newcomers and show everyone that 1stEd Advanced Dungeons & Dragons is a living, breathing game. Loved and played by many today, now and tomorrow. Add to the list, but only after reading the guidelines on the 2nd tab, see bottom.
Tuesday, April 17, 2012
Sunday, March 4, 2012
Game Master Appreciation Day
Today, 3/4, has been decreed to be GM Appreciation Day. So March Fourth and appreciate me!
I also like Dec 20th, d20! and Jan 20th, 1/20 (best and worse)
I also like Dec 20th, d20! and Jan 20th, 1/20 (best and worse)
Saturday, March 3, 2012
Why can't I edit Blogroll Anymore!
This is really annoying. For weeks now I've not been able to add or remove from by blog roll. I'm using the old interface cause the new one is fucking horrible. Under Chrome and Firefox.
I've noticed a few bloggers moving away from blogger (mostly I think cause of twisted panties around google plus). But, blogger seems to sucking hard lately.
So, sorry there's stuff that use to be cool but now is stupid, "Soviet Russia", and many new blogs I'm unable to add.
I've noticed a few bloggers moving away from blogger (mostly I think cause of twisted panties around google plus). But, blogger seems to sucking hard lately.
So, sorry there's stuff that use to be cool but now is stupid, "Soviet Russia", and many new blogs I'm unable to add.
Friday, March 2, 2012
Gold & Glory Player Handbook
[Edited to point at new version Sept 2012]
Not meant to be complete game. These are the house rules, mostly character classes,, I'm using for Gold and Glory campaign. Constantly evolving. Lately they've been moving from Labyrinth Lord towards Swords & Wizardry. Single saving throw being latest.
See also G&G DM Charts and other Gold and Glory Posts and the Austin, TX Gold and Glory Science Fantasy D&D campaign using these rules.
Not meant to be complete game. These are the house rules, mostly character classes,, I'm using for Gold and Glory campaign. Constantly evolving. Lately they've been moving from Labyrinth Lord towards Swords & Wizardry. Single saving throw being latest.
See also G&G DM Charts and other Gold and Glory Posts and the Austin, TX Gold and Glory Science Fantasy D&D campaign using these rules.
Wednesday, February 22, 2012
Classic D&D Computer Games
GOG, Good Old Games, packages up classic games (scanning manuals, stripping out DRM, etc) and sells them for very reasonable prices, $3-10. I've bought several games from them and have been nothing but impressed.
Until Feb 27th they are having buy one get one free and including Temple of Elemental Evil as free bonus.
Until Feb 27th they are having buy one get one free and including Temple of Elemental Evil as free bonus.
Monday, February 20, 2012
Gold & Glory DM Charts
These are the charts (in a thin 3 ring binder) I have front and center at the table when running Gold and Glory. Most recently for coworkers Weds after work. It's a compilation of stuff from all over. It's concise, mostly charts and reminders for me. Most of what I need during combat is all on two facing pages. Same for exploration. It's very custom, for me, for this G&G campaign. I post it mostly as an example and to get people to talk about their "at the table" resources.
Gold and Glory DM Charts (PDF)
No Elves!
I really bought into ads like that one in Dragon Magazine. I don't know why, but, when I saw that ad I thought, yeah, fuck elves. I never liked (still don't) commonness, normalcy. Back then (and still) every freakin RPG had the same elves, maybe shorter or taller. But, all pointy ear, better than humans, long lived, douche bags. The only thing worse than elves is having a dozen minor subspecies so that wanker min-maxers have more options to "build with". Looking squarely at you 2nd ed.
I didn't read any Talislanta material until 25 years later. It's freaky, Petal Throne freaky, 99 out of 100 players aren't gonna bother to get into it freaky because most people like commonness and normalcy. I digress...
Almost all the Talislanta Stuff is Free Online now. Five Editions plus d20 and 10th Anniversary. An amazing wealth of unique weirdness to mine or spur your imagination. And, wow that's a lot. Someone was must have been playing this. Who? Do you live in Austin?
Quoted from Talislanta.com
Talislanta is a truly fantastic place with dozens upon dozens of exotic races and cultures, enough to fuel just about any type of fantasy campaign you’d like to run. Very few of these races are considered inherently good or evil. They are just different peoples with different ways of life. Talislanta itself is actually a continent roughly divided into seven large sections, each of which shares certain characteristics or qualities. There is no “baseline” race that populates most of the world, so you can’t learn about one race and thus have knowledge of how most of the world works.
Every race has its own geographic homeland, although many of them do travel the world and intermingle for business and other purposes. The lack of a standard and overly dominant primary race, like humans for example, really adds to the exotic feel and fantastic nature of the setting. A Talislanta campaign can easily be modified to reflect a variety of gaming styles, from cinematic “larger-than-life” Heroic Fantasy to gritty “by the skin of your teeth” Dark Fantasy. Talislanta focuses on breadth instead of depth. While there are so many different lands and cultures in the book that I won’t even attempt to count them all, due to the time and effort it would take, each of these lands or peoples is described in an average of about 3 pages.
...
Gamemasters should view this as a good thing. What it means is that you are given a vast world with limitless possibilities and well-defined cultures. At the same time you are spared the minutiae and laborious detail that other settings focus on.
Hmmm, sounds like nice old-school sandbox. Hey, every setting should have cheezball (that's a compliment) video overview like this one. [D&D Mystara is another]
Friday, February 17, 2012
In "Print" 1st Edition AD&D Adventure Modules
"In print" includes in PDF. "1st Edition AD&D" includes OSRIC.
For all those people getting the 1st Edition Advanced Dungeons & Dragons reprints this April.
Spread this link far and wide, email it to friends, blog it, post it on forums. This is your chance to welcome newcomers and show everyone that 1stEd Advanced Dungeons & Dragons is a living, breathing game. Loved and played by many today, now and tomorrow.
Add to the list, but only after reading the guidelines on the 2nd tab, see bottom.
For all those people getting the 1st Edition Advanced Dungeons & Dragons reprints this April.
Spread this link far and wide, email it to friends, blog it, post it on forums. This is your chance to welcome newcomers and show everyone that 1stEd Advanced Dungeons & Dragons is a living, breathing game. Loved and played by many today, now and tomorrow.
Add to the list, but only after reading the guidelines on the 2nd tab, see bottom.
Wednesday, February 15, 2012
When Demons Owe You
Short followup to the Death Birthsign.
When characters make sacrifices to demons, elder gods, etc. They gain "favor" (also called "juice" by those in the know). This favor can be called on when character needs a boon from beyond the pale. Powerful boons that hopefully tempt the character into committing further acts of depravity that eventually will doom their soul. Although, that's not something that needs to be revealed to the player right away ;)
Boring mechanics that should be fluffed up with whatever flavor suits.
How Much Juice?
Mundane animals and the like are worth 0 juice to demons. Same with faries and others without souls, or whose souls reincarnate before the demons can get a tentacle round them.
Sentients, magical beings, holy animals, on the other hand are very tasty. Worth Level/HD squared juice. Twice that for god's chosen (priests, paladins, seraphs, etc.) A 9th lvl Paladin of Light -> a whopping 162 juice!
What is Juice Good For?
The default is to call for a "boon", aka wish. Which is granted at a cost of 100 juice if supplicant has that much. Otherwise, only granted on a d100 roll less than or equal to juice. Regardless of roll, juice is set to 0.
But, I'm open to whatever deal the player thinks they can finagle from the demon. For instance if demon doesn't have particular interest in seeing character fail they'd probably give a save re-roll for 10 juice.
What do Demons do with Juice?
The enjoy it spread on whitest bread they can afford. Of course.
When characters make sacrifices to demons, elder gods, etc. They gain "favor" (also called "juice" by those in the know). This favor can be called on when character needs a boon from beyond the pale. Powerful boons that hopefully tempt the character into committing further acts of depravity that eventually will doom their soul. Although, that's not something that needs to be revealed to the player right away ;)
Boring mechanics that should be fluffed up with whatever flavor suits.
How Much Juice?
Mundane animals and the like are worth 0 juice to demons. Same with faries and others without souls, or whose souls reincarnate before the demons can get a tentacle round them.
Sentients, magical beings, holy animals, on the other hand are very tasty. Worth Level/HD squared juice. Twice that for god's chosen (priests, paladins, seraphs, etc.) A 9th lvl Paladin of Light -> a whopping 162 juice!
What is Juice Good For?
The default is to call for a "boon", aka wish. Which is granted at a cost of 100 juice if supplicant has that much. Otherwise, only granted on a d100 roll less than or equal to juice. Regardless of roll, juice is set to 0.
But, I'm open to whatever deal the player thinks they can finagle from the demon. For instance if demon doesn't have particular interest in seeing character fail they'd probably give a save re-roll for 10 juice.
What do Demons do with Juice?
The enjoy it spread on whitest bread they can afford. Of course.
Monday, February 13, 2012
Birthsigns
In The Elderscrolls: Morrowind, a computer rpg, characters are born under a particular sign. Like the real life Zodiac. But, based on in game lore and mechanics. I've long thought this was a pretty cool idea to implement in my campaigns.I'm fairly obsessed with "The Sword". They have a song "Mother, Maiden, Cone" which inspired me to include a trio of "witches" in my games. If the trio can be found, characters can gaze into their pool and have their birth sign revealed. i.e roll d4 and consult the following table [I use five color based "alignment" and some of the effects might not make whole lot of sense unless you're using my house rules.]:
Red
Brute STR raised to 18.
Beast Increased weapon / spell Damage Die size.
Warrior +2 Attack Bonus.
Wall of Fire 2x fire spell damage or immolate weapon for +d4 fire.
Green
Fairy Immune fairy magic. Fey invisibility.
Yggridsil Natural, slow (1hp/turn) regeneration. Sense Ley Lines.
Beastform Lycanthrope.
Egg of Life Automatically reincarnate after death.
Blue
Sage INT raised to 18. Gain sagely knowledge on d6 topics.
River Reroll(best) saves. Will never drown, wakes up on shore instead.
Zephyr Wind walk.
Ship of Stars +d6x Ancient genes per failed tech use. Find more tech.
White
Tower +1 Armor Category. Reroll(best) Death & Dismemberment.
Temple Immune to all level/stat drains, diseases, poisons, and mental afflictions
Warden May transfer hitpoints to another, at will.
Champion CHA raised to 18. Gain followers.
Black
Cloak Magically undetectable. Unlikely to be target of attacks.
Death Your victims go straight to demons who then "owe" you.
Leech When alive and < max hitpoints drain 1hp/rnd from each creature with in 10'r.
Master CHA raised to 18. Gain subjects.
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