Thursday, November 1, 2012

Simple Language "Skill"

I like languages in my RPGs. Other than alignment languages which are retarded. Current, in-use languages are kind of meh.  Everyone knows common, right? I'm talking about archaic languages, lost languages, cryptic languages. Those can be treasures in and of themselves.

Language Check

Xd6 < Intelligence, where X is number of languages currently known. Optionally let mages and scholarly types subtract their level from X. Esp if, like me, you do away with Read Magic and all the good spells are written in esoteric languages such as High Lemurian.

If you want to get all fiddly you can require +1 or +2 dice for really difficult languages. Or, treat written and spoken as separate languages.

Learning Languages

Languages are generally not picked out at character creation time (A huge advantage to new players who don't have a flippin clue about all the crazy ass languages you've put in the game). At any time player may claim to know language "foo". Even if "foo" is the unknown language the green skinned people with spears are shouting at you with. A successful Language Check means character has known this language, but, only now has this become important.  They add it to their list of known languages.

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