Saturday, December 5, 2009

OoE - Dragon Magzine #12 #13 #14

I've decided to take at least one element from every RPG product I own to use in my Gold & Glory campaign. Starting with my CD collection of the Dragon Magazines issues 1-250. See also DragonDex.


The Dragon Vol 2, No 6. Feb, 1978

The Full Index. Another Elrohir cover, diggin lizard boy's Aztecish sword. Other nice details, cobras cauldron(magic item right there!) , pig orc belt buckle, bald man's staff nice eyebrows too. Ok, I'm really liking Elrohir, who is this guy?

7500 copies printed, 1164 mail subscriptions.


SHIP’S CARGO
by James Endersby and John Carroll

Maybe good to use with trading system from Dragon issue 6.

Small merchant ships can hold up to twelve units of cargo, while large merchant ships can hold up to thirty units.

gp/unit cargo
1000 Spice
1000 Silk
1000 Precious Stones Amber, flint, jade, marble, emeralds, etc.
300 Ivory
300 Precious Wood Only 1-4 units; ebony, teak, balsa, etc.
350 Tea
250 Cotton
1000 Jewelry This is primitive and low-grade stuff, not the jewelry used in normal D&D campaigns.
250 Cloth
250 Livestock (exotic) Camels, falcons, peacocks, monkeys, ocelots, Arabian horses, etc.
100 Fruits and vegetables Spoilage may occur, especially over long voyages.
— Foreign slaves 20-60 people. (aw, too PC to put a price on people?)

Also, roll for treasure — type A.

There is also a 15% chance that a few passengers are aboard ship. These passengers can be merchants, adventurers, or noblemen.


The Dragon Vol 2, No 7. Apr, 1978

I see that Conan is still with us. Cover, Tom Canty. Don't think it's this guy. But, I like both their arts. The Full Index.

Dragon starts new monthly schedule, $18 for 12 issues.

From the Sorcerer's Scroll
by Rob Kuntz

In reply to Tolkien fanboys.
As I stated earlier we support creative imagination but we also support the premise of D&D. Those who base their games around a single work such as LotR are playing a campaign based around Middle-Earth and since D&D was not written to create a basis for one world, it is thus not strict D&D.
Hey, Rob Kuntz says my One of Everything is the proper D&D, I win the OSR :)
One must also remember that this system works with the worlds of R.E. Howard, Fritz Leiber and L.S. de Camp and Fletcher Pratt much better than that of Tolkien. If one is to branch away from the D&D system, let’s say towards Tolkien’s world, he will be disappointed to find that most spells, characters etc. do not function well within the epic world of Tolkien’s design.
...for a role-playing, continuous adventuring world, Tolkien's does not fit well within the D&D game style.
Oh, snap! Definitely feeling a preference for S&S over High Fantasy.
One last piece of information which might help those people out there who are confused about which “light” Dungeons & Dragons should be taken in or how the game was inspired; I suggest you read the following. This is an excerpt taken from the foreword to Dungeons and Dragons, written by Gary Gygax.

“These rules are strictly fantasy. Those wargamers who lack imagination, those who don’t care for Burroughs’ Martian adventures where John Carter is groping through black pits, who feel no thrill upon reading Howards’ Conan saga, who do not enjoy the de Camp & Pratt fantasies or Fritz Leiber’s Fafhrd and the Gray Mouser pitting their swords against evil sorceries will not be likely to find Dungeons and Dragons to their taste.”
Oh, double snap followed by an offhand pimp slap! But, really, it's we lovers of black pit groping who lost. Because they didn't find D&D to their liking and they changed it out from under us.


HOW HEAVY IS MY GIANT?
by Shlump Da Orc

When I was a kid reading this I didn't pick up on that it was probably April Foolish. I remember thinking along the lines of bloody hell, who cares? Playing a game over here. Wtf are you doing?

Looking now I'm intrigued by the weight per cubic foot of all sorts of stuff; metals, stones, gems, woods, rubber, pitch and many more. Guess that's gonna be my one thing from this issue. The maths and depth of giant's footprints are still a bunch of hooey.


The Dragon Vol 2, No 8. May, 1978

Nice, a little sci-fi horror in this issue's cover by Steve Oliff.
Full Index.

Robots PC's and background for MA could be interesting if I was running a MA campaign. Not one bloody thing from this issue can I use. Not even any decent inspirational art. I've failed at OoE. Luckily failure doesn't bother me.

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