In The Elderscrolls: Morrowind, a computer rpg, characters are born under a particular sign. Like the real life Zodiac. But, based on in game lore and mechanics. I've long thought this was a pretty cool idea to implement in my campaigns.
I'm fairly obsessed with "The Sword". They have a song "Mother, Maiden, Cone" which inspired me to include a trio of "witches" in my games. If the trio can be found, characters can gaze into their pool and have their birth sign revealed. i.e roll d4 and consult the following table [I use five color based "alignment" and some of the effects might not make whole lot of sense unless you're using my house rules.]:
Brute STR raised to 18.
Beast Increased weapon / spell Damage Die size.
Warrior +2 Attack Bonus.
Wall of Fire 2x fire spell damage or immolate weapon for +d4 fire.
Fairy Immune fairy magic. Fey invisibility.
Yggridsil Natural, slow (1hp/turn) regeneration. Sense Ley Lines.
Egg of Life Automatically reincarnate after death.
Sage INT raised to 18. Gain sagely knowledge on d6 topics.
River Reroll(best) saves. Will never drown, wakes up on shore instead.
Zephyr Wind walk.
Ship of Stars +d6x Ancient genes per failed tech use. Find more tech.
Tower +1 Armor Category. Reroll(best) Death & Dismemberment.
Temple Immune to all level/stat drains, diseases, poisons, and mental afflictions
Warden May transfer hitpoints to another, at will.
Champion CHA raised to 18. Gain followers.
Cloak Magically undetectable. Unlikely to be target of attacks.
Death Your victims go straight to demons who then "owe" you.
Leech When alive and < max hitpoints drain 1hp/rnd from each creature with in 10'r.
Master CHA raised to 18. Gain subjects.
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