Monday, February 6, 2012

Overlord of Set

:Requirements: Human
:Primes: WIS
:Max Level: 12
:Hit Die: d6 (+1 after level 9)
:Combat: Good To Hit Progression, Any Armor, Any Shield
:Saves: as Cleric

Overlords with 13+ WIS earn 25% XP bonus. They must have a WIS of 16+ to earn 50% XP bonus.

Overlords are clerics of Set (ska Hades, Pluto, Hel) god of night, death and evil. He is The Deceiver, The Conqueror, The Emperor, and demands that followers strive for power and domination even unto death. Overlords are free agents set loose to subjugate the weak and destroy all who oppose Set's will. There is great enmity between the church of Mitra and the church of Set.

"Divine Prayers"
  Clerical slot progression, no memorization, on demand. Litanies at 1/2 highest level slot +1.

"Shield of Faith"
  20% per level magic resistance vs arcane, divine, faerie magic.  100% at 5th level.  Only applies when direct target of spell, not spell effect.  Idea from Supplement VI The Majestic Wilderlands.

"Favored of the Gods"
  2x multiplier for Divine Intervention.

"Compel Undead"
  Control undead as Cleric of same level.

Notes:
Utilizes various house rules. Feel free to replace 25/50% XP bonus with more standard 5/10%.  Good to hit progression is what Clerics get. I don't require Clerics to memorize spells. But, there is possibility (DM's whim / omnipotent knowledge of god) "prayer" goes unanswered.  Litanies are divine version of ritual casting (10min + 10gp/lvl).  Divine Intervention is last ditch appeal to gods d100 <= character level.  Also use Myrmidon of Set from The Majestic Wilderlands.

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