:Requirements: Human
:Primes: WIS
:Max Level: 12
:Hit Die: d6 (+1 after level 9)
:Combat: Good To Hit Progression, Med Armor, Any Shield
:Saves: as Cleric
Druids with 13+ WIS earn 25% XP bonus. They must have a WIS of 16+ to earn 50% XP bonus. May only use simple wooden bludgeoning weapons, i.e. those that don't draw blood. May not harm animals, abuse nature, etc. unless in great need.
Druids are clerics of Dannu (aka Demeter/Gaia, Ceres, Sif/Jord, Geb) the goddess of mercy, compassion, home, harvest, and the Earth. They are free agents that bring aid to the needy and freedom to the oppressed. Druids seek a balance in the natural world and to banish unatural outsiders (demons, dragons, undead, seraphs, celestials, etc).
"Divine Prayers"
Clerical slot progression, no memorization, on demand. Litanies at 1/2 highest level slot.
"Favored of the Gods"
2x multiplier for Divine Intervention.
"Shield of Faith"
20% per level magic resistance vs arcane, divine, faerie magic. 100% at 5th level. Only applies when direct target of spell, not spell effect. Idea from Supplement VI The Majestic Wilderlands.
"Beastmaster"
May "recruit" animals as henchmen.
"Turn Outsiders"
As Cleric of same level.
Notes:
Utilizes various house rules. Feel free to replace 25/50% XP bonus with more standard 5/10%. Good to hit progression is what Clerics get. I don't require Clerics to memorize spells. But, there is possibility (DM's whim / omnipotent knowledge of god) "prayer" goes unanswered. Litanies are divine version of ritual casting (10min + 10gp/lvl). Divine Intervention is last ditch appeal to gods d100 <= character level.
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