Gambler's point is a short stabbing dagger of black iron, simple cross-guard also black iron, and wood handle. The pommel is ivory carved into a pair of dice showing three and four.
Normal as far as combat goes, this dagger's power manifests when its owner is involved in a task or game of chance (e.g drawing of straws, card and dice games, lotteries, flipping a coin). If the owner is thinking of a particular outcome then that outcome will occur (e.g draw an ace, roll 7). It doesn't matter if the outcome they are thinking of is "good" or "bad" for them they get what they "ask" for. If they aren't thinking about any particular outcome then the normal, random outcome will occur. One way for the DM to handle this is to keep the mechanics secret and decide what the owner is thinking based on what the player says in and out of character.
[From the series Seven Blades of Luck and examples of Magic Items Should be Magical. All seven blades were once part of an article I submitted to Fudge Factor a sadly defunct e-zine for FUDGE.]
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