This year my Saturday morning finalists were Cavemaster (a new system by Jeff Dee), Metamorphosis Alpha (DM'd the author, James M. Ward). But, I chose Star Frontiers (DM'd by editor, Steve Winter) cause it was the 2nd RPG I owned as a wee teenager and I've never played it!
I played a Vrusk technician (I hoped for a Drasalite cause they are rad). Our UPF team was dispatched to a remote system with a research station whose orbit has suddenly started to decay. An hour and half (real time) into searching the surface for the previous team and source of strange energy emission. The con organizers came in with a surprise!
Steve Winter - Star Frontiers |
I really dug this "Game Fest". Pretty ideal for me, getting to play and try out four games for "price" of one. It was a bit disjointed and had less "success satisfaction" for finishing original game as we didn't do the "hard" middle parts. Kind of just swooped in at end to reap rewards ;) If there were fewer games (3 instead of 4), time in each was longer 2.5 hours, and a max of 30min spent on learning / exposition at start of each "move" would improve any future Game Fests.
But, regardless, I really give props to Doug Rhea, Mike Badolato, and the other NTRPG Convention organizers for trying to innovate and keeping the convention new and interesting.
Favorite quote of the Game Fest right after Doug told everyone to leave characters, pencils, and their dice. "I'll leave my wife before I leave my dice." Doug recanted, allowing gamers to leave only their characters.
Jeff Dee - Cavemaster |
Frank Mentzer - Boot Hill Map Prop |
James M. Ward - Metamorphosis Alpha Starship Warden Levels |
Starship Warden Elevator Panel |
* actually being put in cryostasis. Due to Game Fest James wasn't allowed to actually kill any characters, vexing him greatly ;)
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