More on WoTC's Ultimate Dungeon Delve.
And just to piss off the fan boys, WoTC's Fabulous Future.
"That video was edited by Riley Swift of Dungeon Majesty / Telefantasy Studios. The music was composed for the video by one of the guys from the Metal Band 'Crom?'."Not sure that is the right Crom, they're a much heavier deathmetal sound than the D&D video which seems power metally. But, I do not lament nor am I a princess so, wtf do I know? This Crom is maybe the one to blame instead. Hell probably some other Crom entirely. I mean there's got to have been a couple hundred or more metal bands named Crom.
From a standing position, a character can begin to walk or jog immediately but not run or sprint.Never will enforce that, bet most people will never read or remember that. Just stupid. An example of how crunchy authors can't leave well enough alone. I might do the jog/run/sprint thing as a group of mounted knights charge just to build tension but there's no need for a freaking rule, geez.
There was reading of boxed text and we got to look at interesting minis on not as interesting terrain. But no one used imagination. There was no room for it. Everything had been presented to us right down to every possible action our characters could take. And the "creativity" was of the analytical type. Problem solving and figuring out tactics. Which I enjoy and I repeat was fun.One thing I noticed is WotC's goal of "always having cool thing to do" totally failed. As evidenced by player comments around the table and my experience the at will powers have devolved into the "boring" baseline. Swinging a sword every round is the same as at will power despite having some special name and various traits. It is basically doing 1d10+4 per round and the players know it. The encounter and dailies are now the fun things and you get to do them once per encounter or day. Then it is back to the boring slog of tap, tap, tapping with your at-wills until opponents massive hit points are gone. It's kind of even worse as every class has the same basic "do some damage" at will. So, for most the combat (all of it except encounter/daily uses) a Dwarven Paladin is same as Elf Invoker is same as Warforged Fighter. We were only 2nd level I assume you get more encounter powers at higher levels, that might help lesson the slog. Maybe cut bad guys hit points in 1/2?
It's like the difference between a movie were you are wowed by the visuals / audials and a book which prompts your imagination and visualize with your mind's eye.
4e gives you all that wow. Which you have to accept or work around if you have your own wow. (Some) D&D editions provide little wow and expect/demand the players come up with it themselves. For some gamers coming up with that wow is 90% of their fun in playing RPGs.